using the raster paint engine for the SVGs
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@ -14,6 +14,19 @@ int main( int argc, char** argv )
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SkinFactory skinFactory;
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Qsk::registerSkinFactory( "SampleSkinFactory", &skinFactory );
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/*
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When going over QPainter for the SVGs we prefer the raster paint
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engine, simply showing better results. Interestingly the OpenGL paint
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engine was even slower for the use case of non-complex SVGs.
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Looks like its tesselation is not much faster than "pixeling"
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those images directly.
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*/
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qskSetup->setControlFlag( QskSetup::PreferRasterForTextures, true );
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// Starting with a simple skin made for this example
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// CTRL-S allow to rotate through the registered skins and CTRL-T
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// changes the colors, when the DefaultSkin is active.
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qskSetup->setSkin( "DefaultSkin" );
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SkinnyShortcut::enable( SkinnyShortcut::DebugBackground | SkinnyShortcut::Quit );
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