code moved to QskFluent2Theme.[h|cpp]

This commit is contained in:
Uwe Rathmann 2023-07-02 12:18:47 +02:00
parent 98158b2a4b
commit 620fff1206
8 changed files with 505 additions and 469 deletions

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@ -4,7 +4,9 @@
############################################################################
set(SOURCES
QskFluent2Global.h QskFluent2Skin.h QskFluent2Skin.cpp
QskFluent2Global.h
QskFluent2Theme.h QskFluent2Theme.cpp
QskFluent2Skin.h QskFluent2Skin.cpp
QskFluent2SkinFactory.h QskFluent2SkinFactory.cpp
)
qt_add_resources(SOURCES icons.qrc)

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@ -6,7 +6,7 @@
#ifndef QSK_FLUENT2_GLOBAL_H
#define QSK_FLUENT2_GLOBAL_H
#include "QskGlobal.h"
#include <QskGlobal.h>
#ifdef QSK_DLL

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@ -3,20 +3,20 @@
* SPDX-License-Identifier: BSD-3-Clause
*****************************************************************************/
/*
Definitions ( where possible ) taken from
https://www.figma.com/file/NAWMapFlXnoOb86Q2H5GKr/Windows-UI-(Community)
*/
#include "QskFluent2Skin.h"
#include "QskFluent2Theme.h"
#include <QskSkinHintTableEditor.h>
#include <QskBox.h>
#include <QskCheckBox.h>
#include <QskComboBox.h>
#include <QskColorFilter.h>
#include <QskDialogButtonBox.h>
#include <QskFocusIndicator.h>
#include <QskFunctions.h>
#include <QskGraphic.h>
#include <QskGraphicIO.h>
#include <QskInputPanelBox.h>
#include <QskListView.h>
#include <QskMenu.h>
#include <QskPageIndicator.h>
@ -45,6 +45,10 @@
#include <QskBoxBorderColors.h>
#include <QskBoxBorderMetrics.h>
#include <QskBoxShapeMetrics.h>
#include <QskColorFilter.h>
#include <QskFunctions.h>
#include <QskGraphic.h>
#include <QskGraphicIO.h>
#include <QskMargins.h>
#include <QskRgbValue.h>
@ -56,6 +60,20 @@
namespace
{
inline QFont createFont( const QString& name, qreal lineHeight,
qreal size, qreal tracking, QFont::Weight weight )
{
QFont font( name, qRound( size ) );
font.setPixelSize( qRound( lineHeight ) );
if( !qskFuzzyCompare( tracking, 0.0 ) )
font.setLetterSpacing( QFont::AbsoluteSpacing, tracking );
font.setWeight( weight );
return font;
}
inline constexpr QRgb rgbGray( int value, qreal opacity = 1.0 )
{
return qRgba( value, value, value, qRound( opacity * 255 ) );
@ -124,20 +142,6 @@ namespace
const QskFluent2Theme& theme;
};
QFont createFont( const QString& name, qreal lineHeight,
qreal size, qreal tracking, QFont::Weight weight )
{
QFont font( name, qRound( size ) );
font.setPixelSize( qRound( lineHeight ) );
if( !qskFuzzyCompare( tracking, 0.0 ) )
font.setLetterSpacing( QFont::AbsoluteSpacing, tracking );
font.setWeight( weight );
return font;
}
}
void Editor::setup()
@ -694,6 +698,7 @@ void Editor::setupSpinBox()
setStrutSize( Q::UpPanel, 32, 20 );
setPadding( Q::UpPanel, { 11, 7, 11, 7 } );
setStrutSize( Q::DownPanel, 34, 20 );
setPadding( Q::DownPanel, { 11, 7, 13, 7 } );
@ -946,231 +951,6 @@ void Editor::setupVirtualKeyboard()
setPadding( Q::Panel, 8 );
}
QskFluent2Theme::QskFluent2Theme( QskSkin::ColorScheme colorScheme )
: QskFluent2Theme( colorScheme,
{ // default Fluent accent colors:
0xff98ecfe,
0xff60ccfe,
0xff0093f9,
0xff0078d4,
0xff005eb7,
0xff003d92,
0xff001968
} )
{
}
QskFluent2Theme::QskFluent2Theme( QskSkin::ColorScheme colorScheme,
const std::array< QRgb, NumAccentColors >& accentColors )
{
if( colorScheme == QskSkin::Light )
{
// Fill color:
palette.fillColor.text.primary = rgbGray( 0, 0.8956 );
palette.fillColor.text.secondary = rgbGray( 0, 0.6063 );
palette.fillColor.text.tertiary = rgbGray( 0, 0.4458 );
palette.fillColor.text.disabled = rgbGray( 0, 0.3614 );
palette.fillColor.accentText.primary = accentColors[ AccentDark2 ];
palette.fillColor.accentText.secondary = accentColors[ AccentDark3 ];
palette.fillColor.accentText.tertiary = accentColors[ AccentDark1 ];
palette.fillColor.accentText.disabled = rgbGray( 0, 0.3614 );
palette.fillColor.textOnAccent.primary = rgbGray( 255 );
palette.fillColor.textOnAccent.secondary = rgbGray( 255, 0.70 );
palette.fillColor.textOnAccent.disabled = rgbGray( 255 );
palette.fillColor.textOnAccent.selectedText = rgbGray( 255 );
palette.fillColor.control.defaultColor = rgbGray( 255, 0.70 );
palette.fillColor.control.secondary = rgbGray( 249, 0.50 );
palette.fillColor.control.tertiary = rgbGray( 249, 0.30 );
palette.fillColor.control.inputActive = rgbGray( 255 );
palette.fillColor.control.disabled = rgbGray( 249, 0.30 );
palette.fillColor.controlStrong.defaultColor = rgbGray( 0, 0.4458 );
palette.fillColor.controlStrong.disabled = rgbGray( 0, 0.3173 );
palette.fillColor.subtle.secondary = rgbGray( 0, 0.0373 );
palette.fillColor.subtle.tertiary = rgbGray( 0, 0.0241 );
palette.fillColor.subtle.disabled = Qt::transparent;
palette.fillColor.controlSolid.defaultColor = rgbGray( 255 );
palette.fillColor.controlAlt.secondary = rgbGray( 0, 0.0241 );
palette.fillColor.controlAlt.tertiary = rgbGray( 0, 0.0578 );
palette.fillColor.controlAlt.quaternary = rgbGray( 0, 0.0924 );
palette.fillColor.controlAlt.disabled = Qt::transparent;
palette.fillColor.accent.defaultColor = accentColors[ AccentDark1 ];
palette.fillColor.accent.secondary = QskRgb::toTransparentF( accentColors[ AccentDark1 ], 0.90 );
palette.fillColor.accent.tertiary = QskRgb::toTransparentF( accentColors[ AccentDark1 ], 0.80 );
palette.fillColor.accent.disabled = rgbGray( 0, 0.2169 );
palette.fillColor.accent.selectedTextBackground = accentColors[ AccentBase ];
// Elevation:
palette.elevation.control.border = { rgbGray( 0, 0.0578 ), rgbGray( 0, 0.1622 ) };
palette.elevation.circle.border = { rgbGray( 0, 0.0578 ), rgbGray( 0, 0.1622 ) };
palette.elevation.textControl.border = { rgbGray( 0, 0.0578 ), palette.fillColor.text.secondary };
palette.elevation.textControl.borderFocused = { rgbGray( 0, 0.0578 ), rgbGray( 0, 0.0578 ) };
palette.elevation.accentControl.border = { rgbGray( 255, 0.08 ), rgbGray( 0, 0.40 ) };
// Stroke color:
palette.strokeColor.control.defaultColor = rgbGray( 0, 0.0578 );
palette.strokeColor.control.secondary = rgbGray( 0, 0.1622 );
palette.strokeColor.control.onAccentDefault = rgbGray( 255.08 );
palette.strokeColor.control.onAccentSecondary = rgbGray( 0, 0.40 );
palette.strokeColor.control.onAccentTertiary = rgbGray( 0, 0.2169 );
palette.strokeColor.control.onAccentDisabled = rgbGray( 0, 0.0578 );
palette.strokeColor.controlStrong.defaultColor = rgbGray( 0, 0.4458 );
palette.strokeColor.controlStrong.disabled = rgbGray( 0, 0.2169 );
palette.strokeColor.card.defaultColor = rgbGray( 0, 0.0578 );
palette.strokeColor.card.defaultSolid = rgbGray( 235 );
palette.strokeColor.divider.defaultColor = rgbGray( 0, 0.0803 );
palette.strokeColor.surface.defaultColor = rgbGray( 117, 0.40 );
palette.strokeColor.surface.flyout = rgbGray( 0, 0.0578 );
palette.strokeColor.focus.outer = rgbGray( 0, 0.8956 );
palette.strokeColor.focus.inner = rgbGray( 255 );
// Background:
palette.background.card.defaultColor = rgbGray( 255, 0.70 );
palette.background.card.secondary = rgbGray( 246, 0.50 );
palette.background.card.tertiary = rgbGray( 255 );
palette.background.overlay.defaultColor = rgbGray( 0, 0.30 );
palette.background.layer.alt = rgbGray( 255 );
palette.background.flyout.defaultColor = rgbGray( 252, 0.85 );
palette.background.solid.base = rgbGray( 243 );
palette.background.solid.secondary = rgbGray( 238 );
palette.background.solid.tertiary = rgbGray( 249 );
palette.background.solid.quaternary = rgbGray( 255 );
// Shadow:
shadow.cardRest = { QskShadowMetrics( 0, 4, QPointF( 0, 2 ) ), rgbGray( 0, 0.04 ) };
shadow.cardHover = { QskShadowMetrics( 0, 4, QPointF( 0, 2 ) ), rgbGray( 0, 0.10 ) };
shadow.flyout = { QskShadowMetrics( 0, 16, QPointF( 0, 8 ) ), rgbGray( 0, 0.14 ) };
// ### should actually be drawn twice with different values:
shadow.dialog = { QskShadowMetrics( 0, 21, QPointF( 0, 2 ) ), rgbGray( 0, 0.1474 ) };
}
else if( colorScheme == QskSkin::Dark )
{
// Fill color:
palette.fillColor.text.primary = rgbGray( 255 );
palette.fillColor.text.secondary = rgbGray( 255, 0.786 );
palette.fillColor.text.tertiary = rgbGray( 255, 0.5442 );
palette.fillColor.text.disabled = rgbGray( 255, 0.3628 );
palette.fillColor.accentText.primary = accentColors[ AccentLight3 ];
palette.fillColor.accentText.secondary = accentColors[ AccentLight3 ];
palette.fillColor.accentText.tertiary = accentColors[ AccentLight2 ];
palette.fillColor.accentText.disabled = rgbGray( 255, 0.3628 );
palette.fillColor.textOnAccent.primary = rgbGray( 0 );
palette.fillColor.textOnAccent.secondary = rgbGray( 0, 0.50 );
palette.fillColor.textOnAccent.disabled = rgbGray( 255, 0.5302 );
palette.fillColor.textOnAccent.selectedText = rgbGray( 255 );
palette.fillColor.control.defaultColor = rgbGray( 255, 0.0605 );
palette.fillColor.control.secondary = rgbGray( 255, 0.0837 );
palette.fillColor.control.tertiary = rgbGray( 255, 0.0326 );
palette.fillColor.control.inputActive = rgbGray( 30, 0.70 );
palette.fillColor.control.disabled = rgbGray( 255, 0.0419 );
palette.fillColor.controlStrong.defaultColor = rgbGray( 255, 0.5442 );
palette.fillColor.controlStrong.disabled = rgbGray( 255, 0.2465 );
palette.fillColor.subtle.secondary = rgbGray( 255, 0.0605 );
palette.fillColor.subtle.tertiary = rgbGray( 255, 0.0419 );
palette.fillColor.subtle.disabled = Qt::transparent;
palette.fillColor.controlSolid.defaultColor = rgbGray( 69 );
palette.fillColor.controlAlt.secondary = rgbGray( 0, 0.10 );
palette.fillColor.controlAlt.tertiary = rgbGray( 255, 0.0419 );
palette.fillColor.controlAlt.quaternary = rgbGray( 255, 0.0698 );
palette.fillColor.controlAlt.disabled = Qt::transparent;
palette.fillColor.accent.defaultColor = accentColors[ AccentLight2 ];
palette.fillColor.accent.secondary = QskRgb::toTransparentF( accentColors[ AccentLight2 ], 0.90 );
palette.fillColor.accent.tertiary = QskRgb::toTransparentF( accentColors[ AccentLight2 ], 0.80 );
palette.fillColor.accent.disabled = rgbGray( 255, 0.1581 );
palette.fillColor.accent.selectedTextBackground = accentColors[ AccentBase ];
// Elevation:
palette.elevation.control.border = { rgbGray( 255, 0.093 ), rgbGray( 255, 0.0698 ) };
palette.elevation.circle.border = { rgbGray( 255, 0.093 ), rgbGray( 255, 0.0698 ) };
palette.elevation.textControl.border = { rgbGray( 255, 0.08 ), palette.fillColor.text.secondary };
palette.elevation.textControl.borderFocused = { rgbGray( 255, 0.08 ), rgbGray( 255, 0.08 ) };
palette.elevation.accentControl.border = { rgbGray( 255, 0.08 ), rgbGray( 0, 0.14 ) };
// Stroke color:
palette.strokeColor.control.defaultColor = rgbGray( 255, 0.0698 );
palette.strokeColor.control.secondary = rgbGray( 255, 0.093 );
palette.strokeColor.control.onAccentDefault = rgbGray( 255, 0.08 );
palette.strokeColor.control.onAccentSecondary = rgbGray( 0, 0.14 );
palette.strokeColor.control.onAccentTertiary = rgbGray( 0, 0.2169 );
palette.strokeColor.control.onAccentDisabled = rgbGray( 0, 0.20 );
palette.strokeColor.controlStrong.defaultColor = rgbGray( 255, 0.5442 );
palette.strokeColor.controlStrong.disabled = rgbGray( 255, 0.1581 );
palette.strokeColor.card.defaultColor = rgbGray( 255, 0.0578 );
palette.strokeColor.card.defaultSolid = rgbGray( 235 );
palette.strokeColor.divider.defaultColor = rgbGray( 255, 0.0837 );
palette.strokeColor.surface.defaultColor = rgbGray( 117, 0.40 );
palette.strokeColor.surface.flyout = rgbGray( 0, 0.20 );
palette.strokeColor.focus.outer = rgbGray( 255 );
palette.strokeColor.focus.inner = rgbGray( 0, 0.70 );
// Background:
palette.background.card.defaultColor = rgbGray( 255, 0.0512 );
palette.background.card.secondary = rgbGray( 255, 0.0326 );
palette.background.card.tertiary = rgbGray( 255 ); // not set in Figma
palette.background.overlay.defaultColor = rgbGray( 0, 0.30 );
palette.background.layer.alt = rgbGray( 255, 0.0538 );
palette.background.flyout.defaultColor = rgbGray( 44, 0.96 );
palette.background.solid.base = rgbGray( 32 );
palette.background.solid.secondary = rgbGray( 28 );
palette.background.solid.tertiary = rgbGray( 40 );
palette.background.solid.quaternary = rgbGray( 44 );
// Shadow:
shadow.cardRest = { QskShadowMetrics( 0, 4, QPointF( 0, 2 ) ), rgbGray( 0, 0.13 ) };
shadow.cardHover = { QskShadowMetrics( 0, 4, QPointF( 0, 2 ) ), rgbGray( 0, 0.26 ) };
shadow.flyout = { QskShadowMetrics( 0, 16, QPointF( 0, 8 ) ), rgbGray( 0, 0.26 ) };
// ### should actually be drawn twice with different values:
shadow.dialog = { QskShadowMetrics( 0, 21, QPointF( 0, 2 ) ), rgbGray( 0, 0.37 ) };
}
}
QskFluent2Skin::QskFluent2Skin( const QskFluent2Theme& palette, QObject* parent )
: Inherited( parent )
{

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@ -7,228 +7,9 @@
#define QSK_FLUENT2_SKIN_H
#include "QskFluent2Global.h"
#include <QskBoxShapeMetrics.h>
#include <QskGradient.h>
#include <QskShadowMetrics.h>
#include <QskSkin.h>
#include <array>
class QSK_FLUENT2_EXPORT QskFluent2Theme
{
public:
enum AccentColors
{
AccentLight3,
AccentLight2,
AccentLight1,
AccentBase,
AccentDark1,
AccentDark2,
AccentDark3,
NumAccentColors
};
QskFluent2Theme( QskSkin::ColorScheme );
QskFluent2Theme( QskSkin::ColorScheme, const std::array< QRgb, NumAccentColors >& );
typedef std::array< QRgb, 2 > BorderGradient;
struct FillColor
{
struct
{
QRgb primary;
QRgb secondary;
QRgb tertiary;
QRgb disabled;
} text;
struct
{
QRgb primary;
QRgb secondary;
QRgb tertiary;
QRgb disabled;
} accentText;
struct
{
QRgb primary;
QRgb secondary;
QRgb tertiary;
QRgb disabled;
QRgb selectedText;
} textOnAccent;
struct
{
QRgb defaultColor;
QRgb secondary;
QRgb tertiary;
QRgb inputActive;
QRgb disabled;
} control;
struct
{
QRgb defaultColor;
QRgb disabled;
} controlStrong;
struct
{
QRgb secondary;
QRgb tertiary;
QRgb disabled;
} subtle;
struct
{
QRgb defaultColor;
} controlSolid;
struct
{
QRgb secondary;
QRgb tertiary;
QRgb quaternary;
QRgb disabled;
} controlAlt;
struct
{
QRgb defaultColor;
QRgb secondary;
QRgb tertiary;
QRgb disabled;
QRgb selectedTextBackground;
} accent;
};
struct Elevation
{
struct
{
BorderGradient border;
} control;
struct
{
BorderGradient border;
} circle;
struct
{
BorderGradient border;
BorderGradient borderFocused;
} textControl;
struct
{
BorderGradient border;
} accentControl;
};
struct StrokeColor
{
struct
{
QRgb defaultColor;
QRgb secondary;
QRgb onAccentDefault;
QRgb onAccentSecondary;
QRgb onAccentTertiary;
QRgb onAccentDisabled;
} control;
struct
{
QRgb defaultColor;
QRgb disabled;
} controlStrong;
struct
{
QRgb defaultColor;
QRgb defaultSolid;
} card;
struct
{
QRgb defaultColor;
} divider;
struct
{
QRgb defaultColor;
QRgb flyout;
} surface;
struct
{
QRgb outer;
QRgb inner;
} focus;
};
struct Background
{
struct
{
QRgb defaultColor;
QRgb secondary;
QRgb tertiary;
} card;
struct
{
QRgb defaultColor;
} overlay;
struct
{
QRgb alt;
} layer;
struct
{
QRgb defaultColor;
} flyout;
struct
{
QRgb base;
QRgb secondary;
QRgb tertiary;
QRgb quaternary;
} solid;
};
struct
{
FillColor fillColor;
Elevation elevation;
StrokeColor strokeColor;
Background background;
} palette;
struct ShadowSettings
{
QskShadowMetrics metrics;
QRgb color;
};
struct
{
ShadowSettings cardRest;
ShadowSettings cardHover;
ShadowSettings flyout;
ShadowSettings dialog;
} shadow;
};
class QskFluent2Theme;
class QSK_FLUENT2_EXPORT QskFluent2Skin : public QskSkin
{
@ -238,7 +19,7 @@ class QSK_FLUENT2_EXPORT QskFluent2Skin : public QskSkin
public:
QskFluent2Skin( const QskFluent2Theme&, QObject* parent = nullptr );
~QskFluent2Skin() override;
~QskFluent2Skin() override;
enum GraphicRole
{
@ -267,7 +48,7 @@ class QSK_FLUENT2_EXPORT QskFluent2Skin : public QskSkin
private:
void setupFonts();
void setupGraphicFilters( const QskFluent2Theme& palette );
void setupGraphicFilters( const QskFluent2Theme& );
void setGraphicColor( GraphicRole, QRgb );
};

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@ -5,6 +5,7 @@
#include "QskFluent2SkinFactory.h"
#include "QskFluent2Skin.h"
#include "QskFluent2Theme.h"
static const QString fluent2LightSkinName = QStringLiteral( "Fluent2 Light" );
static const QString fluent2DarkSkinName = QStringLiteral( "Fluent2 Dark" );

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@ -19,7 +19,7 @@ class QSK_FLUENT2_EXPORT QskFluent2SkinFactory : public QskSkinFactory
public:
QskFluent2SkinFactory( QObject* parent = nullptr );
~QskFluent2SkinFactory() override;
~QskFluent2SkinFactory() override;
QStringList skinNames() const override;
QskSkin* createSkin( const QString& skinName ) override;

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@ -0,0 +1,240 @@
/******************************************************************************
* QSkinny - Copyright (C) 2023 Edelhirsch Software GmbH
* SPDX-License-Identifier: BSD-3-Clause
*****************************************************************************/
#include "QskFluent2Theme.h"
#include <QskRgbValue.h>
namespace
{
inline constexpr QRgb rgbGray( int value, qreal opacity = 1.0 )
{
return qRgba( value, value, value, qRound( opacity * 255 ) );
}
}
QskFluent2Theme::QskFluent2Theme( QskSkin::ColorScheme colorScheme )
: QskFluent2Theme( colorScheme,
{ // default Fluent accent colors:
0xff98ecfe,
0xff60ccfe,
0xff0093f9,
0xff0078d4,
0xff005eb7,
0xff003d92,
0xff001968
} )
{
}
QskFluent2Theme::QskFluent2Theme( QskSkin::ColorScheme colorScheme,
const std::array< QRgb, NumAccentColors >& accentColors )
{
if( colorScheme == QskSkin::Light )
{
// Fill color:
palette.fillColor.text.primary = rgbGray( 0, 0.8956 );
palette.fillColor.text.secondary = rgbGray( 0, 0.6063 );
palette.fillColor.text.tertiary = rgbGray( 0, 0.4458 );
palette.fillColor.text.disabled = rgbGray( 0, 0.3614 );
palette.fillColor.accentText.primary = accentColors[ AccentDark2 ];
palette.fillColor.accentText.secondary = accentColors[ AccentDark3 ];
palette.fillColor.accentText.tertiary = accentColors[ AccentDark1 ];
palette.fillColor.accentText.disabled = rgbGray( 0, 0.3614 );
palette.fillColor.textOnAccent.primary = rgbGray( 255 );
palette.fillColor.textOnAccent.secondary = rgbGray( 255, 0.70 );
palette.fillColor.textOnAccent.disabled = rgbGray( 255 );
palette.fillColor.textOnAccent.selectedText = rgbGray( 255 );
palette.fillColor.control.defaultColor = rgbGray( 255, 0.70 );
palette.fillColor.control.secondary = rgbGray( 249, 0.50 );
palette.fillColor.control.tertiary = rgbGray( 249, 0.30 );
palette.fillColor.control.inputActive = rgbGray( 255 );
palette.fillColor.control.disabled = rgbGray( 249, 0.30 );
palette.fillColor.controlStrong.defaultColor = rgbGray( 0, 0.4458 );
palette.fillColor.controlStrong.disabled = rgbGray( 0, 0.3173 );
palette.fillColor.subtle.secondary = rgbGray( 0, 0.0373 );
palette.fillColor.subtle.tertiary = rgbGray( 0, 0.0241 );
palette.fillColor.subtle.disabled = Qt::transparent;
palette.fillColor.controlSolid.defaultColor = rgbGray( 255 );
palette.fillColor.controlAlt.secondary = rgbGray( 0, 0.0241 );
palette.fillColor.controlAlt.tertiary = rgbGray( 0, 0.0578 );
palette.fillColor.controlAlt.quaternary = rgbGray( 0, 0.0924 );
palette.fillColor.controlAlt.disabled = Qt::transparent;
palette.fillColor.accent.defaultColor = accentColors[ AccentDark1 ];
palette.fillColor.accent.secondary = QskRgb::toTransparentF( accentColors[ AccentDark1 ], 0.90 );
palette.fillColor.accent.tertiary = QskRgb::toTransparentF( accentColors[ AccentDark1 ], 0.80 );
palette.fillColor.accent.disabled = rgbGray( 0, 0.2169 );
palette.fillColor.accent.selectedTextBackground = accentColors[ AccentBase ];
// Elevation:
palette.elevation.control.border = { rgbGray( 0, 0.0578 ), rgbGray( 0, 0.1622 ) };
palette.elevation.circle.border = { rgbGray( 0, 0.0578 ), rgbGray( 0, 0.1622 ) };
palette.elevation.textControl.border = { rgbGray( 0, 0.0578 ), palette.fillColor.text.secondary };
palette.elevation.textControl.borderFocused = { rgbGray( 0, 0.0578 ), rgbGray( 0, 0.0578 ) };
palette.elevation.accentControl.border = { rgbGray( 255, 0.08 ), rgbGray( 0, 0.40 ) };
// Stroke color:
palette.strokeColor.control.defaultColor = rgbGray( 0, 0.0578 );
palette.strokeColor.control.secondary = rgbGray( 0, 0.1622 );
palette.strokeColor.control.onAccentDefault = rgbGray( 255.08 );
palette.strokeColor.control.onAccentSecondary = rgbGray( 0, 0.40 );
palette.strokeColor.control.onAccentTertiary = rgbGray( 0, 0.2169 );
palette.strokeColor.control.onAccentDisabled = rgbGray( 0, 0.0578 );
palette.strokeColor.controlStrong.defaultColor = rgbGray( 0, 0.4458 );
palette.strokeColor.controlStrong.disabled = rgbGray( 0, 0.2169 );
palette.strokeColor.card.defaultColor = rgbGray( 0, 0.0578 );
palette.strokeColor.card.defaultSolid = rgbGray( 235 );
palette.strokeColor.divider.defaultColor = rgbGray( 0, 0.0803 );
palette.strokeColor.surface.defaultColor = rgbGray( 117, 0.40 );
palette.strokeColor.surface.flyout = rgbGray( 0, 0.0578 );
palette.strokeColor.focus.outer = rgbGray( 0, 0.8956 );
palette.strokeColor.focus.inner = rgbGray( 255 );
// Background:
palette.background.card.defaultColor = rgbGray( 255, 0.70 );
palette.background.card.secondary = rgbGray( 246, 0.50 );
palette.background.card.tertiary = rgbGray( 255 );
palette.background.overlay.defaultColor = rgbGray( 0, 0.30 );
palette.background.layer.alt = rgbGray( 255 );
palette.background.flyout.defaultColor = rgbGray( 252, 0.85 );
palette.background.solid.base = rgbGray( 243 );
palette.background.solid.secondary = rgbGray( 238 );
palette.background.solid.tertiary = rgbGray( 249 );
palette.background.solid.quaternary = rgbGray( 255 );
// Shadow:
shadow.cardRest = { QskShadowMetrics( 0, 4, QPointF( 0, 2 ) ), rgbGray( 0, 0.04 ) };
shadow.cardHover = { QskShadowMetrics( 0, 4, QPointF( 0, 2 ) ), rgbGray( 0, 0.10 ) };
shadow.flyout = { QskShadowMetrics( 0, 16, QPointF( 0, 8 ) ), rgbGray( 0, 0.14 ) };
// ### should actually be drawn twice with different values:
shadow.dialog = { QskShadowMetrics( 0, 21, QPointF( 0, 2 ) ), rgbGray( 0, 0.1474 ) };
}
else if( colorScheme == QskSkin::Dark )
{
// Fill color:
palette.fillColor.text.primary = rgbGray( 255 );
palette.fillColor.text.secondary = rgbGray( 255, 0.786 );
palette.fillColor.text.tertiary = rgbGray( 255, 0.5442 );
palette.fillColor.text.disabled = rgbGray( 255, 0.3628 );
palette.fillColor.accentText.primary = accentColors[ AccentLight3 ];
palette.fillColor.accentText.secondary = accentColors[ AccentLight3 ];
palette.fillColor.accentText.tertiary = accentColors[ AccentLight2 ];
palette.fillColor.accentText.disabled = rgbGray( 255, 0.3628 );
palette.fillColor.textOnAccent.primary = rgbGray( 0 );
palette.fillColor.textOnAccent.secondary = rgbGray( 0, 0.50 );
palette.fillColor.textOnAccent.disabled = rgbGray( 255, 0.5302 );
palette.fillColor.textOnAccent.selectedText = rgbGray( 255 );
palette.fillColor.control.defaultColor = rgbGray( 255, 0.0605 );
palette.fillColor.control.secondary = rgbGray( 255, 0.0837 );
palette.fillColor.control.tertiary = rgbGray( 255, 0.0326 );
palette.fillColor.control.inputActive = rgbGray( 30, 0.70 );
palette.fillColor.control.disabled = rgbGray( 255, 0.0419 );
palette.fillColor.controlStrong.defaultColor = rgbGray( 255, 0.5442 );
palette.fillColor.controlStrong.disabled = rgbGray( 255, 0.2465 );
palette.fillColor.subtle.secondary = rgbGray( 255, 0.0605 );
palette.fillColor.subtle.tertiary = rgbGray( 255, 0.0419 );
palette.fillColor.subtle.disabled = Qt::transparent;
palette.fillColor.controlSolid.defaultColor = rgbGray( 69 );
palette.fillColor.controlAlt.secondary = rgbGray( 0, 0.10 );
palette.fillColor.controlAlt.tertiary = rgbGray( 255, 0.0419 );
palette.fillColor.controlAlt.quaternary = rgbGray( 255, 0.0698 );
palette.fillColor.controlAlt.disabled = Qt::transparent;
palette.fillColor.accent.defaultColor = accentColors[ AccentLight2 ];
palette.fillColor.accent.secondary = QskRgb::toTransparentF( accentColors[ AccentLight2 ], 0.90 );
palette.fillColor.accent.tertiary = QskRgb::toTransparentF( accentColors[ AccentLight2 ], 0.80 );
palette.fillColor.accent.disabled = rgbGray( 255, 0.1581 );
palette.fillColor.accent.selectedTextBackground = accentColors[ AccentBase ];
// Elevation:
palette.elevation.control.border = { rgbGray( 255, 0.093 ), rgbGray( 255, 0.0698 ) };
palette.elevation.circle.border = { rgbGray( 255, 0.093 ), rgbGray( 255, 0.0698 ) };
palette.elevation.textControl.border = { rgbGray( 255, 0.08 ), palette.fillColor.text.secondary };
palette.elevation.textControl.borderFocused = { rgbGray( 255, 0.08 ), rgbGray( 255, 0.08 ) };
palette.elevation.accentControl.border = { rgbGray( 255, 0.08 ), rgbGray( 0, 0.14 ) };
// Stroke color:
palette.strokeColor.control.defaultColor = rgbGray( 255, 0.0698 );
palette.strokeColor.control.secondary = rgbGray( 255, 0.093 );
palette.strokeColor.control.onAccentDefault = rgbGray( 255, 0.08 );
palette.strokeColor.control.onAccentSecondary = rgbGray( 0, 0.14 );
palette.strokeColor.control.onAccentTertiary = rgbGray( 0, 0.2169 );
palette.strokeColor.control.onAccentDisabled = rgbGray( 0, 0.20 );
palette.strokeColor.controlStrong.defaultColor = rgbGray( 255, 0.5442 );
palette.strokeColor.controlStrong.disabled = rgbGray( 255, 0.1581 );
palette.strokeColor.card.defaultColor = rgbGray( 255, 0.0578 );
palette.strokeColor.card.defaultSolid = rgbGray( 235 );
palette.strokeColor.divider.defaultColor = rgbGray( 255, 0.0837 );
palette.strokeColor.surface.defaultColor = rgbGray( 117, 0.40 );
palette.strokeColor.surface.flyout = rgbGray( 0, 0.20 );
palette.strokeColor.focus.outer = rgbGray( 255 );
palette.strokeColor.focus.inner = rgbGray( 0, 0.70 );
// Background:
palette.background.card.defaultColor = rgbGray( 255, 0.0512 );
palette.background.card.secondary = rgbGray( 255, 0.0326 );
palette.background.card.tertiary = rgbGray( 255 ); // not set in Figma
palette.background.overlay.defaultColor = rgbGray( 0, 0.30 );
palette.background.layer.alt = rgbGray( 255, 0.0538 );
palette.background.flyout.defaultColor = rgbGray( 44, 0.96 );
palette.background.solid.base = rgbGray( 32 );
palette.background.solid.secondary = rgbGray( 28 );
palette.background.solid.tertiary = rgbGray( 40 );
palette.background.solid.quaternary = rgbGray( 44 );
// Shadow:
shadow.cardRest = { QskShadowMetrics( 0, 4, QPointF( 0, 2 ) ), rgbGray( 0, 0.13 ) };
shadow.cardHover = { QskShadowMetrics( 0, 4, QPointF( 0, 2 ) ), rgbGray( 0, 0.26 ) };
shadow.flyout = { QskShadowMetrics( 0, 16, QPointF( 0, 8 ) ), rgbGray( 0, 0.26 ) };
// ### should actually be drawn twice with different values:
shadow.dialog = { QskShadowMetrics( 0, 21, QPointF( 0, 2 ) ), rgbGray( 0, 0.37 ) };
}
}

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@ -0,0 +1,232 @@
/******************************************************************************
* QSkinny - Copyright (C) 2023 Edelhirsch Software GmbH
* SPDX-License-Identifier: BSD-3-Clause
*****************************************************************************/
#ifndef QSK_FLUENT2_THEME_H
#define QSK_FLUENT2_THEME_H
#include "QskFluent2Global.h"
#include <QskSkin.h>
#include <QskShadowMetrics.h>
#include <qcolor.h>
#include <array>
class QSK_FLUENT2_EXPORT QskFluent2Theme
{
public:
enum AccentColors
{
AccentLight3,
AccentLight2,
AccentLight1,
AccentBase,
AccentDark1,
AccentDark2,
AccentDark3,
NumAccentColors
};
QskFluent2Theme( QskSkin::ColorScheme );
QskFluent2Theme( QskSkin::ColorScheme, const std::array< QRgb, NumAccentColors >& );
typedef std::array< QRgb, 2 > BorderGradient;
struct FillColor
{
struct
{
QRgb primary;
QRgb secondary;
QRgb tertiary;
QRgb disabled;
} text;
struct
{
QRgb primary;
QRgb secondary;
QRgb tertiary;
QRgb disabled;
} accentText;
struct
{
QRgb primary;
QRgb secondary;
QRgb tertiary;
QRgb disabled;
QRgb selectedText;
} textOnAccent;
struct
{
QRgb defaultColor;
QRgb secondary;
QRgb tertiary;
QRgb inputActive;
QRgb disabled;
} control;
struct
{
QRgb defaultColor;
QRgb disabled;
} controlStrong;
struct
{
QRgb secondary;
QRgb tertiary;
QRgb disabled;
} subtle;
struct
{
QRgb defaultColor;
} controlSolid;
struct
{
QRgb secondary;
QRgb tertiary;
QRgb quaternary;
QRgb disabled;
} controlAlt;
struct
{
QRgb defaultColor;
QRgb secondary;
QRgb tertiary;
QRgb disabled;
QRgb selectedTextBackground;
} accent;
};
struct Elevation
{
struct
{
BorderGradient border;
} control;
struct
{
BorderGradient border;
} circle;
struct
{
BorderGradient border;
BorderGradient borderFocused;
} textControl;
struct
{
BorderGradient border;
} accentControl;
};
struct StrokeColor
{
struct
{
QRgb defaultColor;
QRgb secondary;
QRgb onAccentDefault;
QRgb onAccentSecondary;
QRgb onAccentTertiary;
QRgb onAccentDisabled;
} control;
struct
{
QRgb defaultColor;
QRgb disabled;
} controlStrong;
struct
{
QRgb defaultColor;
QRgb defaultSolid;
} card;
struct
{
QRgb defaultColor;
} divider;
struct
{
QRgb defaultColor;
QRgb flyout;
} surface;
struct
{
QRgb outer;
QRgb inner;
} focus;
};
struct Background
{
struct
{
QRgb defaultColor;
QRgb secondary;
QRgb tertiary;
} card;
struct
{
QRgb defaultColor;
} overlay;
struct
{
QRgb alt;
} layer;
struct
{
QRgb defaultColor;
} flyout;
struct
{
QRgb base;
QRgb secondary;
QRgb tertiary;
QRgb quaternary;
} solid;
};
struct
{
FillColor fillColor;
Elevation elevation;
StrokeColor strokeColor;
Background background;
} palette;
struct ShadowSettings
{
QskShadowMetrics metrics;
QRgb color;
};
struct
{
ShadowSettings cardRest;
ShadowSettings cardHover;
ShadowSettings flyout;
ShadowSettings dialog;
} shadow;
};
#endif