better handling of devicePixelRatio

This commit is contained in:
Uwe Rathmann 2018-07-13 15:09:25 +02:00
parent 609ab2d54b
commit 4b67e7f37b
3 changed files with 69 additions and 14 deletions

View File

@ -22,6 +22,8 @@
#include "QskGraphicTextureFactory.h"
#include "QskFunctions.h"
#include <QQuickWindow>
#include <QGuiApplication>
#include <QSGSimpleRectNode>
#include <unordered_map>
@ -59,6 +61,17 @@ static inline QSGNode* qskFindNodeByFlag( QSGNode* parent, int nodeRole )
return nullptr;
}
static qreal qskDevicePixelRatio( const QskSkinnable* skinnable )
{
if ( auto control = skinnable->owningControl() )
{
if ( auto window = control->window() )
return window->effectiveDevicePixelRatio();
}
return qGuiApp->devicePixelRatio();
}
static inline QSGNode* qskUpdateGraphicNode(
const QskSkinnable* skinnable, QSGNode* node,
const QskGraphic& graphic, const QskColorFilter& colorFilter,
@ -69,7 +82,7 @@ static inline QSGNode* qskUpdateGraphicNode(
auto mode = QskGraphicTextureFactory::OpenGL;
const QskControl* control = skinnable->owningControl();
const auto control = skinnable->owningControl();
if ( control && control->testControlFlag( QskControl::PreferRasterForTextures ) )
mode = QskGraphicTextureFactory::Raster;
@ -77,7 +90,11 @@ static inline QSGNode* qskUpdateGraphicNode(
if ( graphicNode == nullptr )
graphicNode = new QskGraphicNode();
graphicNode->setGraphic( graphic, colorFilter, mode, rect );
const qreal ratio = qskDevicePixelRatio( skinnable );
const QRect r( rect.x(), rect.y(), ratio * rect.width(), ratio * rect.height() );
graphicNode->setGraphic( graphic, colorFilter, mode, r );
return graphicNode;
}

View File

@ -24,7 +24,6 @@
#include <private/qopengltexture_p.h>
#include <QPainter>
#include <QGuiApplication>
#include <QQuickWindow>
static uint qskTextureFBO(
@ -36,17 +35,15 @@ static uint qskTextureFBO(
// ### TODO: get samples from window instead
format1.setSamples( QOpenGLContext::currentContext()->format().samples() );
const auto dpr = qGuiApp->devicePixelRatio();
const QRect sourceRect( QPoint(), rect.size() * dpr );
const QRect sourceRect( QPoint(), rect.size() );
QOpenGLFramebufferObject multisampledFbo( sourceRect.size(), format1 );
QOpenGLPaintDevice pd( sourceRect.size() );
pd.setDevicePixelRatio( dpr );
QPainter painter( &pd );
graphic.render( &painter, rect, filter, scalingMode );
graphic.render( &painter, sourceRect, filter, scalingMode );
#if 1
if ( format1.samples() > 0 )
@ -81,11 +78,9 @@ static uint qskTextureRaster(
const QRect& rect, Qt::AspectRatioMode scalingMode,
const QskGraphic& graphic, const QskColorFilter& filter )
{
QImage image( rect.size() * qGuiApp->devicePixelRatio(),
QImage::Format_RGBA8888_Premultiplied );
image.setDevicePixelRatio( qGuiApp->devicePixelRatio() );
QImage image( rect.size(), QImage::Format_RGBA8888_Premultiplied );
image.fill( Qt::transparent );
{
QPainter painter( &image );
graphic.render( &painter, rect, filter, scalingMode );
@ -148,7 +143,7 @@ QImage QskGraphicTextureFactory::image() const
return m_graphic.toImage( m_size, Qt::KeepAspectRatio );
}
// ### TODO: pass in window and get the DPR and FBO samples from it
// ### TODO: get the FBO samples from the window
uint QskGraphicTextureFactory::createTexture(
RenderMode mode, const QRect& rect, Qt::AspectRatioMode scalingMode,
const QskGraphic& graphic, const QskColorFilter& filter )

View File

@ -7,6 +7,42 @@
#include <private/qsgnode_p.h>
#if 1
#include <QSurface>
#include <QWindow>
#include <QQuickWindow>
#include <QGuiApplication>
#include <QScreen>
static inline qreal qskDevicePixelRatio()
{
qreal ratio = 1.0;
const auto context = QOpenGLContext::currentContext();
if ( context->surface()->surfaceClass() == QSurface::Window )
{
auto *window = static_cast< QWindow* >( context->surface() );
if ( auto* quickWindow = qobject_cast< QQuickWindow *>( window ) )
ratio = quickWindow->effectiveDevicePixelRatio();
else
ratio = window->devicePixelRatio();
}
else
{
if ( context->screen() )
ratio = context->screen()->devicePixelRatio();
else
ratio = qGuiApp->devicePixelRatio();
}
return ratio;
}
#endif
namespace
{
class MaterialShader final : public QSGMaterialShader
@ -76,7 +112,8 @@ namespace
auto* materialOld = static_cast< Material* >( oldMaterial );
auto* materialNew = static_cast< Material* >( newMaterial );
if ( ( materialOld == nullptr ) || ( materialOld->textureId() != materialNew->textureId() ) )
if ( ( materialOld == nullptr )
|| ( materialOld->textureId() != materialNew->textureId() ) )
{
auto funcs = QOpenGLContext::currentContext()->functions();
funcs->glBindTexture( GL_TEXTURE_2D, materialNew->textureId() );
@ -281,5 +318,11 @@ void QskTextureNode::updateTexture()
r.setBottom( 0 );
}
QSGGeometry::updateTexturedRectGeometry( &d->geometry, d->rect, r );
#if 1
const qreal ratio = qskDevicePixelRatio();
const QRect rect( d->rect.x(), d->rect.y(),
d->rect.width() / ratio, d->rect.height() / ratio );
#endif
QSGGeometry::updateTexturedRectGeometry( &d->geometry, rect, r );
}