wrong velocity calculation fixed
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@ -31,10 +31,10 @@ static inline qreal qskDistance(
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const QPointF& from, const QPointF& to, Qt::Orientations orientations )
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const QPointF& from, const QPointF& to, Qt::Orientations orientations )
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{
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{
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if ( orientations == Qt::Horizontal )
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if ( orientations == Qt::Horizontal )
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return to.x() - from.x();
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return std::fabs( to.x() - from.x() );
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if ( orientations == Qt::Vertical )
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if ( orientations == Qt::Vertical )
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return to.y() - from.y();
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return std::fabs( to.y() - from.y() );
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const qreal dx = to.x() - from.x();
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const qreal dx = to.x() - from.x();
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const qreal dy = to.y() - from.y();
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const qreal dy = to.y() - from.y();
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