using C++ auto
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@ -30,7 +30,7 @@ Window::Window( Qt::Orientation orientation )
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void Window::addBox( QskDialog::Actions actions )
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void Window::addBox( QskDialog::Actions actions )
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{
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{
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QskDialogButtonBox* box = new QskDialogButtonBox( m_orientation );
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auto box = new QskDialogButtonBox( m_orientation );
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box->setActions( actions );
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box->setActions( actions );
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box->setObjectName( "DialogBox" );
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box->setObjectName( "DialogBox" );
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@ -39,10 +39,10 @@ void Window::addBox( QskDialog::Actions actions )
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void Window::addActionBox()
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void Window::addActionBox()
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{
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{
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QskPushButton* flipButton = new QskPushButton( "Flip" );
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auto flipButton = new QskPushButton( "Flip" );
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QskPushButton* centerButton = new QskPushButton( "Center" );
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auto centerButton = new QskPushButton( "Center" );
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QskDialogButtonBox* box = new QskDialogButtonBox( m_orientation );
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auto box = new QskDialogButtonBox( m_orientation );
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box->addButton( flipButton, QskDialog::UserRole );
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box->addButton( flipButton, QskDialog::UserRole );
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box->addButton( centerButton, QskDialog::UserRole );
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box->addButton( centerButton, QskDialog::UserRole );
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box->setObjectName( "UserBox" );
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box->setObjectName( "UserBox" );
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@ -62,8 +62,8 @@ void Window::flipOrientation()
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m_orientation = invertedOrientation();
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m_orientation = invertedOrientation();
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const QVector< QskDialogButtonBox* > boxes = dialogBoxes();
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const auto boxes = dialogBoxes();
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for ( QskDialogButtonBox* box : boxes )
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for ( auto box : boxes )
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{
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{
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box->setOrientation( m_orientation );
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box->setOrientation( m_orientation );
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box->setParent( nullptr );
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box->setParent( nullptr );
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@ -79,8 +79,8 @@ void Window::flipOrientation()
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void Window::centerButtons()
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void Window::centerButtons()
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{
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{
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const QVector< QskDialogButtonBox* > boxes = dialogBoxes();
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const auto boxes = dialogBoxes();
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for ( QskDialogButtonBox* box : boxes )
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for ( auto box : boxes )
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box->setCenteredButtons( !box->centeredButtons() );
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box->setCenteredButtons( !box->centeredButtons() );
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}
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}
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