using QSGVertexColorMaterial for monochrome gradients, when requested by

QskFillNode::PreferColoredGeometry ( = default ). might be useful for
batching
This commit is contained in:
Uwe Rathmann 2024-09-25 15:51:01 +02:00
parent ae9bc90d38
commit 283afee43a

View File

@ -6,6 +6,7 @@
#include "QskShapeNode.h"
#include "QskGradient.h"
#include "QskGradientDirection.h"
#include "QskVertex.h"
#include "QskFillNodePrivate.h"
QSK_QT_PRIVATE_BEGIN
@ -26,7 +27,7 @@ static void qskUpdateGeometry( const QPainterPath& path,
auto vertexData = reinterpret_cast< float* >( geometry.vertexData() );
const auto points = ts.vertices.constData();
for ( int i = 0; i < ts.vertices.count(); i++ )
for ( int i = 0; i < ts.vertices.size(); i++ )
vertexData[i] = points[i];
memcpy( geometry.indexData(), ts.indices.data(),
@ -36,17 +37,17 @@ static void qskUpdateGeometry( const QPainterPath& path,
#endif
static void qskUpdateGeometry( const QPainterPath& path,
const QTransform& transform, QSGGeometry& geometry )
const QTransform& transform, const QColor& color, QSGGeometry& geometry )
{
const auto ts = qTriangulate( path, transform, 1, false );
/*
The triangulation of a random path does not lead to index lists
that are substantially reducing the number of vertices.
The triangulation of a random path usually does not lead to index lists
that allow substantially reducing the number of vertices.
As we have to iterate over the vertex buffer to copy qreal to float
anyway we reorder according to the index buffer and drop
the index buffer.
the index buffer.
QTriangleSet:
@ -60,11 +61,25 @@ static void qskUpdateGeometry( const QPainterPath& path,
geometry.allocate( ts.indices.size() );
auto vertexData = geometry.vertexDataAsPoint2D();
for ( int i = 0; i < ts.indices.size(); i++ )
if ( color.isValid() )
{
const int j = 2 * indices[i];
vertexData[i].set( points[j], points[j + 1] );
const QskVertex::Color c = color;
auto vertexData = geometry.vertexDataAsColoredPoint2D();
for ( int i = 0; i < ts.indices.size(); i++ )
{
const int j = 2 * indices[i];
vertexData[i].set( points[j], points[j + 1], c.r, c.g, c.b, c.a );
}
}
else
{
auto vertexData = geometry.vertexDataAsPoint2D();
for ( int i = 0; i < ts.indices.size(); i++ )
{
const int j = 2 * indices[i];
vertexData[i].set( points[j], points[j + 1] );
}
}
}
@ -82,7 +97,6 @@ class QskShapeNodePrivate final : public QskFillNodePrivate
QskShapeNode::QskShapeNode()
: QskFillNode( *new QskShapeNodePrivate )
{
setColoring( Monochrome );
geometry()->setDrawingMode( QSGGeometry::DrawTriangles );
}
@ -104,14 +118,24 @@ void QskShapeNode::updateNode( const QPainterPath& path,
return;
}
setColoring( rect, gradient );
QColor c;
if ( ( transform != d->transform ) || ( path != d->path ) )
if ( gradient.isMonochrome() && hasHint( PreferColoredGeometry ) )
c = gradient.startColor();
const bool isDirty = ( isGeometryColored() != c.isValid() );
if ( c.isValid() )
setColoring( QskFillNode::Polychrome );
else
setColoring( rect, gradient );
if ( isDirty || ( transform != d->transform ) || ( path != d->path ) )
{
d->path = path;
d->transform = transform;
qskUpdateGeometry( path, transform, *geometry() );
qskUpdateGeometry( path, transform, c, *geometry() );
geometry()->markVertexDataDirty();
markDirty( QSGNode::DirtyGeometry );