Iot dashboard: Fix light display input (#153)
* IOT dashboard: Fix light display input * move tolerance in mouse handlinge code * Revert "move tolerance in mouse handlinge code" This reverts commit 2214d2160fd4c37151f9f6451f06ce12f7b7dada. We keep the tolerance handling inside the other function.
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@ -22,6 +22,20 @@ QSK_SUBCONTROL( LightDisplay, Knob )
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QSK_STATE( LightDisplay, Pressed, ( QskAspect::FirstUserState << 1 ) )
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namespace {
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bool angleInRange( const QskArcMetrics& metrics, qreal angle )
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{
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return angle >= metrics.startAngle() && angle <= metrics.endAngle();
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}
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qreal angleDiff( qreal angle1, qreal angle2 )
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{
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// Qt wraps around at 180 degrees
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qreal diff = qAbs( angle1 ) - qAbs( angle2 );
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return qAbs( diff );
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}
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}
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LightDisplay::LightDisplay( QQuickItem* parent )
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: QskBoundedValueInput( parent )
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{
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@ -104,8 +118,26 @@ void LightDisplay::mouseMoveEvent( QMouseEvent* event )
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}
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const QskArcMetrics metrics = arcMetricsHint( ColdAndWarmArc );
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const qreal angle = angleFromPoint( rect, mousePos );
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const qreal ratio = ( metrics.spanAngle() - angle ) / metrics.spanAngle();
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qreal angle = angleFromPoint( rect, mousePos );
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const int tolerance = 20;
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if( !angleInRange( metrics, angle ) )
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{
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// we're slightly outside the range, but don't want to give up
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// the Pressed state
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if( angleDiff( angle, metrics.startAngle() ) < tolerance )
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{
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angle = metrics.startAngle();
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}
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else if( angleDiff( angle, metrics.endAngle() ) < tolerance )
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{
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angle = metrics.endAngle();
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}
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}
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qreal ratio = ( metrics.spanAngle() - angle ) / metrics.spanAngle();
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setValueAsRatio( ratio );
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}
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@ -137,8 +169,10 @@ bool LightDisplay::arcContainsPoint( const QRectF& rect, const QPointF& point )
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rect.center().y() - point.y() );
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const qreal angle = angleFromPoint( rect, point );
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const bool angleWithinRange = ( angle + tolerance ) > metrics.startAngle()
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&& angle < ( metrics.startAngle() + metrics.spanAngle() - tolerance );
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const bool angleWithinRange = angleInRange( metrics, angle )
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|| angleDiff( angle, metrics.startAngle() ) <= tolerance
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|| angleDiff( angle, metrics.endAngle() ) <= tolerance;
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// 2. check whether point is on arc
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const qreal radiusMax = rect.width() / 2;
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