minor improvements of the push button layout
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112221f123
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061cdb0a07
@ -5,7 +5,7 @@ Qsk.PushButton
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{
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sizePolicy
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{
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// long texts, should not have an effect
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// avoid the effect of long texts
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horizontalPolicy: Qsk.SizePolicy.Ignored
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verticalPolicy: Qsk.SizePolicy.Ignored
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}
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@ -8,6 +8,7 @@
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#include "QskGraphic.h"
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#include "QskTextOptions.h"
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#include "QskFunctions.h"
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#include <qfontmetrics.h>
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#include <qmath.h>
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@ -87,9 +88,13 @@ QRectF QskPushButtonSkinlet::textRect(
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using Q = QskPushButton;
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auto r = button->subControlContentsRect( contentsRect, Q::Panel );
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if ( r.isEmpty() || !button->hasGraphic() )
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return r;
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if ( button->hasGraphic() )
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{
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/*
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For horizontal layouts Text depends on Graphic, while
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for vertical Graphic depends on Text. Confusing ...
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*/
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if ( qskOrientation( button ) == Qt::Horizontal )
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{
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const auto graphicsRect = subControlRect( button, contentsRect, Q::Graphic );
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@ -103,7 +108,6 @@ QRectF QskPushButtonSkinlet::textRect(
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if ( h < r.height() )
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r.setTop( r.bottom() - h );
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}
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}
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return r;
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}
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@ -114,18 +118,20 @@ QRectF QskPushButtonSkinlet::graphicRect(
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using Q = QskPushButton;
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auto r = button->subControlContentsRect( contentsRect, Q::Panel );
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if ( r.isEmpty() || button->text().isEmpty() )
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return r;
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const auto orientation = qskOrientation( button );
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if ( !button->text().isEmpty() && orientation == Qt::Vertical )
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if ( orientation == Qt::Vertical )
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{
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const auto textRect = subControlRect( button, contentsRect, Q::Text );
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qreal h = textRect.height() + button->spacingHint( Q::Panel );
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const auto h = textRect.height() + button->spacingHint( Q::Panel );
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if ( h > r.height() )
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return QRectF();
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if ( h < r.height() )
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r.setBottom( r.bottom() - h );
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else
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r.setHeight( 0 );
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}
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const auto maxSize = button->graphicSourceSize();
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@ -149,37 +155,20 @@ QRectF QskPushButtonSkinlet::graphicRect(
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}
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}
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const auto sz = button->graphic().defaultSize();
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r = r.marginsRemoved( button->paddingHint( Q::Graphic ) );
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if ( !( r.isEmpty() || sz.isEmpty() ) )
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if ( !r.isEmpty() )
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{
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// inner rectangle according to the aspect ratio
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const double scaleFactor =
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qMin( r.width() / sz.width(), r.height() / sz.height() );
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const int w = qFloor( scaleFactor * sz.width() );
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const int h = qFloor( scaleFactor * sz.height() );
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int x, y;
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if ( orientation == Qt::Horizontal )
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auto sz = button->graphic().defaultSize();
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if ( !sz.isEmpty() )
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{
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x = r.left();
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y = r.top();
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sz.scale( r.size(), Qt::KeepAspectRatio );
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const auto align = ( orientation == Qt::Horizontal )
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? ( Qt::AlignLeft | Qt::AlignTop ) : Qt::AlignCenter;
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r = qskAlignedRectF( r, sz.width(), sz.height(), align );
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}
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else
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{
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// early aligning to avoid pointless operations, that finally will
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// have no effect, when drawing to an integer based paint device
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x = qFloor( r.center().x() - 0.5 * w );
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y = qFloor( r.center().y() - 0.5 * h );
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}
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r = QRectF( x, y, w, h );
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const auto padding = button->paddingHint( Q::Graphic );
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r = r.marginsRemoved( padding );
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}
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return r;
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