186 lines
5.2 KiB
Plaintext
186 lines
5.2 KiB
Plaintext
![]() |
INTERFACE
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CLASS: QskIndexedLayoutBox
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BASE: QskLayout
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QMLCLASS: IndexedLayoutBox
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QMLBASE: Layout
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HEADER: QskIndexedLayoutBox.h
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DESCRIPTION
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\brief Base class of layouts with index ordered elements
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END
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PROPERTY
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NAME: autoAddChildren
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TYPE: bool
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READ: autoAddChildren()
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WRITE: setAutoAddChildren()
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NOTIFY: autoAddChildrenChanged()
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DESCRIPTION
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\brief Flag controlling whether to automatically append
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children to the layout.
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When autoAddChildren is enabled new children are automatically
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appended to the layout. Otherwise items have to be inserted
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manually using addItem() or insertItem().
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\note Children being transparent for positioners are ignored
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END
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END
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FUNCTION
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SIGNATURE: QskIndexedLayoutBox( QUICKITEM parent )
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DESCRIPTION
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\brief Constructor
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Create a layout having autoAddChildren set to false.
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\param parent Parent item
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END
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END
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FUNCTION
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SIGNATURE: ~QskIndexedLayoutBox()
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DESCRIPTION: \brief Destructor
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END
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INVOKABLE
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SIGNATURE: void addItem( QUICKITEM item, Qt::Alignment alignment )
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DESCRIPTION
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\brief Insert an item at the end
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The geometries of items being inserted be controlled by the layout.
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\param item Item to be inserted
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\param alignment Flags to control how to align a non expandable element
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inside of the available space.
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\sa insertItem()
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\sa INHERITED::itemAtIndex()
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END
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END
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INVOKABLE
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SIGNATURE
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void insertItem( int index, QUICKITEM item,
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Qt::Alignment alignment = Qt::Alignment() );
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END
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DESCRIPTION
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\brief Insert an item
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The geometries of items being inserted be controlled by the layout.
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\param index Position, where to insert the item. If index is < 0
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or beyond INHERITED::itemCount() the item will be appended.
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\param item Item to be inserted
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\param alignment Flags to control how to align a non expandable element
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inside of the available space.
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\sa addItem(), INHERITED::itemAtIndex()
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END
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END
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INVOKABLE
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SIGNATURE: void setAlignment( int index, Qt::Alignment alignment );
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DESCRIPTION
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\brief Modify the alignment of a layout element
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\param index Position of the inserted element
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\param alignment Flags to control how to align a non expandable element
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inside of the available space
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\note The alignment has only an effect, when the item can't be extended
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to fill the cell geometry.
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\sa alignment()
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END
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END
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INVOKABLE
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SIGNATURE: Qt::Alignment alignment( int index ) const;
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DESCRIPTION
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\param index Position of the inserted element
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\return Flags to control how to align a non expandable element
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inside of the available space
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\sa setAlignment()
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END
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END
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INVOKABLE
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SIGNATURE: void setAlignment( const QUICKITEM item, Qt::Alignment alignment );
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DESCRIPTION
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\brief Modify the alignment of a layout element
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\param item Inserted item
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\param alignment Flags to control how to align a non expandable element
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inside of the available space
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\note The alignment has only an effect, when the item can't be extended
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to fill the cell geometry.
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\sa alignment()
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END
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END
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INVOKABLE
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SIGNATURE: Qt::Alignment alignment( const QUICKITEM item ) const;
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DESCRIPTION
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\param item Inserted item
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\return Flags to control how to align a non expandable element
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inside of the available space
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\sa setAlignment()
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END
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END
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SIGNAL
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SIGNATURE: void autoAddChildrenChanged()
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DESCRIPTION
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The autoAddChildren property has changed
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\sa setAutoAddChildren(), autoAddChildren()
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END
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END
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SLOT
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SIGNATURE: void setAutoAddChildren( bool on )
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DESCRIPTION
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\brief En/Disable auto appending of children
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When autoAddChildren() is enabled new children are automatically
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appended to the layout. Otherwise items have to be inserted
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manually using addItem() or insertItem().
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\param on When true autoAddChildren is enabled
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\note Existing children, that have not been inserted before
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remain being not seen by the layout.
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END
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END
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FUNCTION
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SIGNATURE: bool autoAddChildren(void) const
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DESCRIPTION: \return Value of the \ref autoAddChildren property
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END
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FUNCTION
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SIGNATURE: void itemChange( QQUICKITEM::ItemChange, const QQUICKITEM::ItemChangeData & )
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DESCRIPTION
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Checking ItemChildAddedChange/ItemChildRemovedChange changes to
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implement the \ref autoAddChildren mode
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\sa autoAddChildren
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END
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END
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END
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