qskinny/support/SkinnyShortcut.cpp

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#include "SkinnyShortcut.h"
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#include "SkinnyNamespace.h"
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#include <QskShortcutMap.h>
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#include <QskSetup.h>
#include <QskWindow.h>
#include <QskControl.h>
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#include <QskQuick.h>
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#include <QQuickItem>
#include <QKeySequence>
#include <QGuiApplication>
#include <QSGNode>
#include <QDebug>
#include <iostream>
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SkinnyShortcut::SkinnyShortcut( QObject* parent ):
QObject( parent )
{
}
void SkinnyShortcut::enable( Types types )
{
using namespace std;
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static SkinnyShortcut s_shortcut;
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if ( types & RotateSkin )
{
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QskShortcutMap::addShortcut( QKeySequence( Qt::CTRL | Qt::Key_S ),
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false, &s_shortcut, [] { Skinny::changeSkin(); } );
cout << "CTRL-S to change the skin." << endl;
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}
if ( types & ChangeFonts )
{
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QskShortcutMap::addShortcut( QKeySequence( Qt::CTRL | Qt::Key_F ),
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false, &s_shortcut, [] { Skinny::changeFonts( +1 ); } );
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QskShortcutMap::addShortcut( QKeySequence( Qt::CTRL | Qt::Key_G ),
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false, &s_shortcut, [] { Skinny::changeFonts( -1 ); } );
cout << "CTRL-F to increase the font size." << endl;
cout << "CTRL-G to decrease the font size." << endl;
}
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if ( types & DebugBackground )
{
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QskShortcutMap::addShortcut( QKeySequence( Qt::CTRL | Qt::Key_B ),
false, &s_shortcut, &SkinnyShortcut::showBackground );
cout << "CTRL-B to enable visual debugging modes." << endl;
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}
if ( types & DebugStatistics )
{
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QskShortcutMap::addShortcut( QKeySequence( Qt::CTRL | Qt::Key_K ),
false, &s_shortcut, &SkinnyShortcut::debugStatistics );
cout << "CTRL-K to dump statistics about the items/nodes being currently used." << endl;
}
if ( types & Quit )
{
// QKeySequence::Quit crashes the application
// when not being implemented by the platform !!
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QskShortcutMap::addShortcut( QKeySequence( Qt::CTRL | Qt::Key_Q ),
false, QGuiApplication::instance(), &QGuiApplication::quit );
cout << "CTRL-Q to terminate the application." << endl;
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}
}
void SkinnyShortcut::showBackground()
{
#if 0
const QVector< QByteArray > sgDebugModes =
{ "clip", "overdraw", "changes", "batches" };
#else
const QVector< QByteArray > sgDebugModes = { "overdraw" };
#endif
static int id = 0;
id = ( id + 1 ) % ( sgDebugModes.count() + 2 );
bool forceBackground = false;
QByteArray scengraphDebugMode;
if ( id == 0 )
{
// nothing
}
else if ( id == 1 )
{
forceBackground = true;
}
else
{
scengraphDebugMode = sgDebugModes[ id - 2 ];
}
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qskSetup->setItemUpdateFlag( QskQuickItem::DebugForceBackground, forceBackground );
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const auto windows = QGuiApplication::topLevelWindows();
for ( auto window : windows )
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{
if ( QskWindow* w = qobject_cast< QskWindow* >( window ) )
{
if ( w->customRenderMode() != scengraphDebugMode )
{
w->setCustomRenderMode( scengraphDebugMode );
w->update();
}
}
}
}
static inline void countNodes( const QSGNode* node, int& counter )
{
if ( node )
{
counter++;
for ( auto child = node->firstChild();
child != nullptr; child = child->nextSibling() )
{
countNodes( child, counter );
}
}
}
static void countNodes( const QQuickItem* item, int& counter )
{
const auto itemNode = qskItemNode( item );
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if ( itemNode )
{
auto node = qskPaintNode( item );
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if ( node )
{
countNodes( node, counter );
while ( node != itemNode )
{
counter++;
node = node->parent();
}
}
else
{
counter++;
// clipNode/opacityNode ???
}
}
}
static void countItems( const QQuickItem* item, int counter[4] )
{
if ( item )
{
counter[0]++;
int nodeCounter = 0;
countNodes( item, nodeCounter );
counter[2] += nodeCounter;
if ( item->isVisible() )
{
counter[1]++;
counter[3] += nodeCounter;
}
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const auto children = item->childItems();
for ( const auto* child : children )
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countItems( child, counter );
}
}
void SkinnyShortcut::debugStatistics()
{
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const auto windows = QGuiApplication::topLevelWindows();
for ( auto window : windows )
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{
const auto w = qobject_cast< const QQuickWindow* >( window );
if ( w == nullptr )
continue;
int counter[4] = {};
countItems( w->contentItem(), counter );
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qDebug() << w << "\n\titems:" << counter[0] << "visible" << counter[1]
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<< "\n\tnodes:" << counter[2] << "visible" << counter[3];
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}
}
#include "moc_SkinnyShortcut.cpp"