qskinny/src/controls/QskQuick.cpp

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2018-05-01 12:26:59 +02:00
/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* This file may be used under the terms of the QSkinny License, Version 1.0
*****************************************************************************/
#include "QskQuick.h"
#include "QskControl.h"
QSK_QT_PRIVATE_BEGIN
#include <private/qquickitem_p.h>
#include <private/qguiapplication_p.h>
QSK_QT_PRIVATE_END
#include <qpa/qplatformintegration.h>
#include <qpa/qplatforminputcontext.h>
QRectF qskItemRect( const QQuickItem* item )
{
auto d = QQuickItemPrivate::get( item );
return QRectF( 0, 0, d->width, d->height );
}
QRectF qskItemGeometry( const QQuickItem* item )
{
auto d = QQuickItemPrivate::get( item );
return QRectF( d->x, d->y, d->width, d->height );
}
void qskSetItemGeometry( QQuickItem* item, const QRectF& rect )
{
if ( auto control = qobject_cast< QskControl* >( item ) )
{
control->setGeometry( rect );
}
else
{
item->setPosition( rect.topLeft() );
item->setSize( rect.size() );
}
}
bool qskIsItemComplete( const QQuickItem* item )
{
return QQuickItemPrivate::get( item )->componentComplete;
}
bool qskIsAncestorOf( const QQuickItem* item, const QQuickItem* child )
{
if ( item == nullptr || child == nullptr )
return false;
#if QT_VERSION >= QT_VERSION_CHECK(5, 7, 0)
return item->isAncestorOf( child );
#else
while ( child )
{
if ( child == item )
return true;
child = child->parentItem();
}
return false;
#endif
}
bool qskIsTabFence( const QQuickItem* item )
{
if ( item == nullptr )
return false;
return QQuickItemPrivate::get( item )->isTabFence;
}
bool qskIsShortcutScope( const QQuickItem* item )
{
if ( item == nullptr )
return false;
/*
We might have something like CTRL+W to close a "window".
But in Qt/Quick a window is not necessarily a QQuickWindow
like we have f.e QskSubWindow.
Maybe it's worth to introduce a shortcutScope flag but for
the moment we simply use the isFocusScope/isTabFence combination,
that should usually be set for those "windows".
*/
return item->isFocusScope() && QQuickItemPrivate::get( item )->isTabFence;
}
bool qskIsTransparentForPositioner( const QQuickItem* item )
{
if ( item == nullptr )
return true;
return QQuickItemPrivate::get( item )->isTransparentForPositioner();
}
QQuickItem* qskNearestFocusScope( const QQuickItem* item )
{
if ( item )
{
for ( QQuickItem* scope = item->parentItem();
scope != nullptr; scope = scope->parentItem() )
{
if ( scope->isFocusScope() )
return scope;
}
/*
As the default setting of the root item is to be a focus scope
we usually never get here - beside the flag has been explicitely
disabled in application code.
*/
}
return nullptr;
}
void qskForceActiveFocus( QQuickItem* item, Qt::FocusReason reason )
{
/*
For unknown reasons Qt::PopupFocusReason is blocked inside of
QQuickItem::setFocus and so we can't use QQuickItem::forceActiveFocus
*/
if ( item == nullptr || item->window() == nullptr )
return;
auto wp = QQuickWindowPrivate::get( item->window() );
while ( const auto scope = qskNearestFocusScope( item ) )
{
wp->setFocusInScope( scope, item, reason );
item = scope;
}
}
QQuickItem* qskInputContextItem()
{
/*
The item that is connected to the input context.
- often the item having the active focus.
*/
QQuickItem* inputItem = nullptr;
/*
We could also get the inputContext from QInputMethodPrivate
but for some reason the gcc sanitizer reports errors
when using it. So let's go with QGuiApplicationPrivate.
*/
const auto inputContext =
QGuiApplicationPrivate::platformIntegration()->inputContext();
if ( inputContext && inputContext->isInputPanelVisible() )
{
/*
QskInputContext allows to navigate inside the input panel
without losing the connected input item
*/
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if ( inputContext->metaObject()->indexOfMethod( "inputItem()" ) >= 0 )
{
QMetaObject::invokeMethod( inputContext, "inputItem",
Qt::DirectConnection, Q_RETURN_ARG( QQuickItem*, inputItem ) );
}
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}
return inputItem;
}
void qskUpdateInputMethod( const QQuickItem* item, Qt::InputMethodQueries queries )
{
if ( item == nullptr )
return;
#if 1
if ( !( item->flags() & QQuickItem::ItemAcceptsInputMethod ) )
return;
#endif
bool doUpdate;
if ( const QQuickItem* inputItem = qskInputContextItem() )
doUpdate = ( item == inputItem );
else
doUpdate = item->hasActiveFocus();
if ( doUpdate )
QGuiApplication::inputMethod()->update( queries );
}
QList< QQuickItem* > qskPaintOrderChildItems( const QQuickItem* item )
{
if ( item )
return QQuickItemPrivate::get( item )->paintOrderChildItems();
return QList< QQuickItem* >();
}
const QSGNode* qskItemNode( const QQuickItem* item )
{
if ( item == nullptr )
return nullptr;
return QQuickItemPrivate::get( item )->itemNodeInstance;
}
const QSGNode* qskPaintNode( const QQuickItem* item )
{
if ( item == nullptr )
return nullptr;
return QQuickItemPrivate::get( item )->paintNode;
}