2017-07-21 18:21:34 +02:00
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#include "QskTextureNode.h"
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2018-08-03 08:15:28 +02:00
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#include <qopenglfunctions.h>
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2018-07-19 14:10:48 +02:00
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#include <qsggeometry.h>
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#include <qsgmaterial.h>
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2017-07-21 18:21:34 +02:00
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#include <private/qsgnode_p.h>
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2018-07-13 15:09:25 +02:00
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#if 1
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2018-07-19 14:10:48 +02:00
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#include <qguiapplication.h>
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2018-08-03 08:15:28 +02:00
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#include <qquickwindow.h>
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2018-07-19 14:10:48 +02:00
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#include <qscreen.h>
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2018-08-03 08:15:28 +02:00
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#include <qsurface.h>
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2018-07-13 15:09:25 +02:00
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static inline qreal qskDevicePixelRatio()
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{
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qreal ratio = 1.0;
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const auto context = QOpenGLContext::currentContext();
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if ( context->surface()->surfaceClass() == QSurface::Window )
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{
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2018-08-03 08:15:28 +02:00
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auto* window = static_cast< QWindow* >( context->surface() );
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2018-07-13 15:09:25 +02:00
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2018-08-03 08:15:28 +02:00
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if ( auto* quickWindow = qobject_cast< QQuickWindow* >( window ) )
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2018-07-13 15:09:25 +02:00
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ratio = quickWindow->effectiveDevicePixelRatio();
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else
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ratio = window->devicePixelRatio();
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}
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else
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{
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if ( context->screen() )
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ratio = context->screen()->devicePixelRatio();
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else
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ratio = qGuiApp->devicePixelRatio();
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}
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return ratio;
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}
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#endif
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2017-07-21 18:21:34 +02:00
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namespace
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{
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class MaterialShader final : public QSGMaterialShader
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{
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2018-08-03 08:15:28 +02:00
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public:
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2017-07-21 18:21:34 +02:00
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MaterialShader( bool isOpaque );
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2018-07-31 17:32:25 +02:00
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char const* const* attributeNames() const override;
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void updateState( const RenderState&, QSGMaterial*, QSGMaterial* ) override;
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2017-07-21 18:21:34 +02:00
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2018-08-03 08:15:28 +02:00
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protected:
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void initialize() override;
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2017-07-21 18:21:34 +02:00
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2018-08-03 08:15:28 +02:00
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private:
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2019-05-16 08:14:32 +02:00
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int m_matrixId = -1;
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int m_opacityId = -1;
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2017-07-21 18:21:34 +02:00
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const bool m_isOpaque : 1;
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};
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class Material final : public QSGMaterial
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{
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public:
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Material( bool isOpaque );
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2018-07-31 17:32:25 +02:00
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QSGMaterialType* type() const override;
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QSGMaterialShader* createShader() const override;
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2017-07-21 18:21:34 +02:00
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2017-12-07 17:04:05 +01:00
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void setTextureId( uint );
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uint textureId() const;
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2017-07-21 18:21:34 +02:00
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2018-08-03 08:15:28 +02:00
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int compare( const QSGMaterial* ) const override;
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private:
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uint m_textureId;
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2017-07-21 18:21:34 +02:00
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const bool m_isOpaque : 1;
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};
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MaterialShader::MaterialShader( bool isOpaque )
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: m_isOpaque( isOpaque )
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{
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setShaderSourceFile( QOpenGLShader::Vertex,
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QStringLiteral( ":/qt-project.org/scenegraph/shaders/opaquetexture.vert" ) );
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setShaderSourceFile( QOpenGLShader::Fragment,
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QStringLiteral( ":/qt-project.org/scenegraph/shaders/opaquetexture.frag" ) );
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if ( !m_isOpaque )
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{
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2018-08-03 08:15:28 +02:00
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setShaderSourceFile( QOpenGLShader::Fragment,
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QStringLiteral( ":/qt-project.org/scenegraph/shaders/texture.frag" ) );
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2017-07-21 18:21:34 +02:00
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}
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}
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char const* const* MaterialShader::attributeNames() const
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{
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static char const* const attr[] = { "qt_VertexPosition", "qt_VertexTexCoord", 0 };
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return attr;
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}
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void MaterialShader::updateState(
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const RenderState& state, QSGMaterial* newMaterial, QSGMaterial* oldMaterial )
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{
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if ( !m_isOpaque && state.isOpacityDirty() )
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program()->setUniformValue( m_opacityId, state.opacity() );
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auto* materialOld = static_cast< Material* >( oldMaterial );
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auto* materialNew = static_cast< Material* >( newMaterial );
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2018-08-03 08:15:28 +02:00
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if ( ( materialOld == nullptr ) ||
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( materialOld->textureId() != materialNew->textureId() ) )
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{
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auto funcs = QOpenGLContext::currentContext()->functions();
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funcs->glBindTexture( GL_TEXTURE_2D, materialNew->textureId() );
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}
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if ( state.isMatrixDirty() )
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program()->setUniformValue( m_matrixId, state.combinedMatrix() );
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}
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void MaterialShader::initialize()
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{
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m_matrixId = program()->uniformLocation( "qt_Matrix" );
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if ( !m_isOpaque )
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m_opacityId = program()->uniformLocation( "opacity" );
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}
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Material::Material( bool isOpaque )
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: m_textureId( 0 )
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, m_isOpaque( isOpaque )
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{
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setFlag( Blending, true ); // alpha blending
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}
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2017-12-07 17:04:05 +01:00
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void Material::setTextureId( uint id )
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{
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m_textureId = id;
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}
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uint Material::textureId() const
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{
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return m_textureId;
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}
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QSGMaterialType* Material::type() const
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{
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if ( m_isOpaque )
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{
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static QSGMaterialType typeOpaque;
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return &typeOpaque;
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}
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else
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{
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static QSGMaterialType type;
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return &type;
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}
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}
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QSGMaterialShader* Material::createShader() const
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{
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return new MaterialShader( m_isOpaque );
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}
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int Material::compare( const QSGMaterial* other ) const
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{
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const auto otherMaterial = static_cast< const Material* >( other );
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if ( m_textureId == otherMaterial->m_textureId )
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return 0;
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return ( m_textureId > otherMaterial->m_textureId ) ? 1 : -1;
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2017-07-21 18:21:34 +02:00
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}
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}
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2017-12-07 17:04:05 +01:00
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class QskTextureNodePrivate final : public QSGGeometryNodePrivate
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{
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public:
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QskTextureNodePrivate()
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: geometry( QSGGeometry::defaultAttributes_TexturedPoint2D(), 4 )
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, opaqueMaterial( true )
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, material( false )
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{
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}
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QSGGeometry geometry;
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Material opaqueMaterial;
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Material material;
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QRectF rect;
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Qt::Orientations mirrorOrientations;
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};
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2018-08-03 08:15:28 +02:00
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QskTextureNode::QskTextureNode()
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: QSGGeometryNode( *new QskTextureNodePrivate )
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{
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Q_D( QskTextureNode );
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setGeometry( &d->geometry );
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setMaterial( &d->material );
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setOpaqueMaterial( &d->opaqueMaterial );
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}
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QskTextureNode::~QskTextureNode()
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{
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Q_D( QskTextureNode );
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if ( d->material.textureId() > 0 )
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{
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2018-02-06 07:51:33 +01:00
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/*
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In certain environments we have the effect, that at
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program termination the context is already gone
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*/
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if ( auto context = QOpenGLContext::currentContext() )
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{
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GLuint id = d->material.textureId();
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2017-07-21 18:21:34 +02:00
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2018-02-06 07:51:33 +01:00
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auto funcs = context->functions();
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funcs->glDeleteTextures( 1, &id );
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}
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2017-07-21 18:21:34 +02:00
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}
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}
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2018-08-03 08:15:28 +02:00
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void QskTextureNode::setRect( const QRectF& r )
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{
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Q_D( QskTextureNode );
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2018-08-03 08:15:28 +02:00
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if ( d->rect == r )
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2017-07-21 18:21:34 +02:00
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return;
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d->rect = r;
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updateTexture();
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markDirty( DirtyGeometry );
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}
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QRectF QskTextureNode::rect() const
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{
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Q_D( const QskTextureNode );
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return d->rect;
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}
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2017-12-07 17:04:05 +01:00
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void QskTextureNode::setTextureId( uint textureId )
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2017-07-21 18:21:34 +02:00
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{
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Q_D( QskTextureNode );
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if ( textureId == d->material.textureId() )
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return;
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if ( d->material.textureId() > 0 )
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{
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GLuint id = d->material.textureId();
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auto funcs = QOpenGLContext::currentContext()->functions();
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funcs->glDeleteTextures( 1, &id );
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}
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d->material.setTextureId( textureId );
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d->opaqueMaterial.setTextureId( textureId );
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updateTexture();
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DirtyState dirty = DirtyMaterial;
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#if 0
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// if old/new is in the atlas
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dirty |= DirtyGeometry;
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#endif
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markDirty( dirty );
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}
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2017-12-07 17:04:05 +01:00
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uint QskTextureNode::textureId() const
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{
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Q_D( const QskTextureNode );
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return d->material.textureId();
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}
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void QskTextureNode::setMirrored( Qt::Orientations orientations )
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{
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Q_D( QskTextureNode );
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if ( d->mirrorOrientations == orientations )
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return;
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d->mirrorOrientations = orientations;
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updateTexture();
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2018-08-03 08:15:28 +02:00
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markDirty( DirtyMaterial );
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2017-07-21 18:21:34 +02:00
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}
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Qt::Orientations QskTextureNode::mirrored() const
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{
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Q_D( const QskTextureNode );
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return d->mirrorOrientations;
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}
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void QskTextureNode::updateTexture()
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{
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Q_D( QskTextureNode );
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QRectF r( 0, 0, 1, 1 );
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if ( d->mirrorOrientations & Qt::Horizontal )
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{
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r.setLeft( 1 );
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r.setRight( 0 );
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}
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if ( d->mirrorOrientations & Qt::Vertical )
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{
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r.setTop( 1 );
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r.setBottom( 0 );
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}
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2018-07-13 15:09:25 +02:00
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const qreal ratio = qskDevicePixelRatio();
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2019-04-10 19:39:06 +02:00
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const QRectF rect( d->rect.x(), d->rect.y(),
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2018-07-13 15:09:25 +02:00
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d->rect.width() / ratio, d->rect.height() / ratio );
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QSGGeometry::updateTexturedRectGeometry( &d->geometry, rect, r );
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2017-07-21 18:21:34 +02:00
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}
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