13 lines
196 B
GLSL
13 lines
196 B
GLSL
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attribute vec4 vertexCoord;
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uniform mat4 matrix;
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uniform vec2 centerCoord;
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varying vec2 coord;
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void main()
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{
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coord = vertexCoord.xy - centerCoord;
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gl_Position = matrix * vertexCoord;
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}
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