qskinny/src/controls/QskSkinlet.cpp

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2017-07-21 18:21:34 +02:00
/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* This file may be used under the terms of the QSkinny License, Version 1.0
*****************************************************************************/
#include "QskSkinlet.h"
#include "QskAspect.h"
#include "QskSetup.h"
#include "QskSkin.h"
#include "QskControl.h"
#include "QskGradient.h"
#include "QskSkinRenderer.h"
#include "QskRectNode.h"
#include "QskBoxNode.h"
#include "QskTextNode.h"
#include "QskGraphicNode.h"
#include "QskGraphicTextureFactory.h"
#include "QskBoxOptions.h"
#include "QskFunctions.h"
#include <QSGSimpleRectNode>
#include <unordered_map>
static const int qskBackgroundRole = 254;
static const int qskDebugRole = 253;
static inline QSGNode::Flags qskNodeFlags( int nodeRole )
{
return static_cast< QSGNode::Flags >( ( nodeRole + 1 ) << 8 );
}
static inline int qskRole( const QSGNode* node )
{
return ( ( node->flags() & 0x0ffff ) >> 8 ) - 1;
}
static inline void qskSetRole( int nodeRole, QSGNode* node )
{
const QSGNode::Flags flags = qskNodeFlags( nodeRole );
node->setFlags( node->flags() | flags );
}
static inline QSGNode* qskFindNodeByFlag( QSGNode* parent, int nodeRole )
{
auto node = parent->firstChild();
while ( node )
{
if ( qskRole( node ) == nodeRole)
return node;
node = node->nextSibling();
}
return nullptr;
}
static inline QskGraphicTextureFactory::RenderMode qskRenderMode(
const QskSkinnable* skinnable )
{
const QskControl* control = skinnable->owningControl();
if ( control->testControlFlag( QskControl::PreferRasterForTextures ) )
return QskGraphicTextureFactory::Raster;
else
return QskGraphicTextureFactory::OpenGL;
}
class QskSkinlet::PrivateData
{
public:
PrivateData( QskSkin* skin ):
skin( skin ),
ownedBySkinnable( false )
{
}
QskSkin* skin;
QVector< quint8 > nodeRoles;
bool ownedBySkinnable : 1;
};
QskSkinlet::QskSkinlet( QskSkin* skin ):
m_data( new PrivateData( skin ) )
{
}
QskSkinlet::~QskSkinlet()
{
}
QskSkin* QskSkinlet::skin() const
{
return m_data->skin;
}
void QskSkinlet::setOwnedBySkinnable( bool on )
{
m_data->ownedBySkinnable = on;
}
bool QskSkinlet::isOwnedBySkinnable() const
{
return m_data->ownedBySkinnable;
}
void QskSkinlet::setNodeRoles( const QVector< quint8 >& nodeRoles )
{
m_data->nodeRoles = nodeRoles;
}
void QskSkinlet::appendNodeRoles( const QVector< quint8 >& nodeRoles )
{
m_data->nodeRoles += nodeRoles;
}
const QVector< quint8 >& QskSkinlet::nodeRoles() const
{
return m_data->nodeRoles;
}
QRectF QskSkinlet::subControlRect( const QskSkinnable*, QskAspect::Subcontrol ) const
{
return QRectF();
}
void QskSkinlet::updateNode( QskSkinnable* skinnable, QSGNode* parentNode ) const
{
QSGNode* oldNode;
QSGNode* newNode;
if ( const auto control = skinnable->controlCast() )
{
// background
oldNode = qskFindNodeByFlag( parentNode, qskBackgroundRole );
newNode = nullptr;
if ( control->autoFillBackground() )
newNode = updateBackgroundNode( control, oldNode );
insertRemoveNodes( parentNode, oldNode, newNode, qskBackgroundRole );
// debug
oldNode = qskFindNodeByFlag( parentNode, qskDebugRole );
newNode = nullptr;
if ( control->testControlFlag( QskControl::DebugForceBackground ) )
newNode = updateDebugNode( control, oldNode );
insertRemoveNodes( parentNode, oldNode, newNode, qskDebugRole );
}
for ( int i = 0; i < m_data->nodeRoles.size(); i++ )
{
const int nodeRole = m_data->nodeRoles[i];
Q_ASSERT( nodeRole <= 245 ); // reserving 10 roles
oldNode = qskFindNodeByFlag( parentNode, nodeRole );
newNode = updateSubNode( skinnable, nodeRole, oldNode );
insertRemoveNodes( parentNode, oldNode, newNode, nodeRole );
}
}
QSGNode* QskSkinlet::updateSubNode(
const QskSkinnable*, quint8, QSGNode*) const
{
return nullptr;
}
QSGNode* QskSkinlet::updateBackgroundNode(
const QskControl* control, QSGNode* node ) const
{
const QRectF rect = control->boundingRect();
if ( rect.isEmpty() )
return nullptr;
const QskGradient gradient = backgroundGradient( control );
if ( !gradient.isValid() )
return nullptr;
auto rectNode = static_cast< QskRectNode* >( node );
if ( rectNode == nullptr )
rectNode = new QskRectNode();
rectNode->setRect( rect );
rectNode->setFillGradient( gradient );
rectNode->update();
return rectNode;
}
QskGradient QskSkinlet::backgroundGradient( const QskControl* control ) const
{
// how to express diagonal|verticla|horizontal with aspects ???
using namespace QskAspect;
const Aspect aspect = Control | Background;
const QColor color1 = control->color( aspect | TopEdge );
const QColor color2 = control->color( aspect | BottomEdge );
if ( color1.isValid() && color2.isValid() )
return QskGradient( QskGradient::Vertical, color1, color2 );
return QskGradient( control->color( aspect ) );
}
QSGNode* QskSkinlet::updateDebugNode(
const QskControl* control, QSGNode* node ) const
{
if ( control->size().isEmpty() )
{
return nullptr;
}
QSGSimpleRectNode* rectNode = static_cast< QSGSimpleRectNode* >( node );
if ( rectNode == nullptr )
{
rectNode = new QSGSimpleRectNode();
QColor color;
if ( control->inherits( "QskFocusIndicator" ) )
{
color = QColor( Qt::gray );
color.setAlpha( 60 );
}
else
{
static int idx = 0;
idx = ( idx + 3 ) % 14;
// maybe using something random based on web colors ???
color = QColor( Qt::GlobalColor( 4 + idx ) );
color.setAlpha( 200 );
}
rectNode->setColor( color );
}
const QRectF r = control->boundingRect();
if ( rectNode->rect() != r )
rectNode->setRect( r );
return rectNode;
}
void QskSkinlet::insertRemoveNodes( QSGNode* parentNode,
QSGNode* oldNode, QSGNode* newNode, int nodeRole ) const
{
if ( newNode && newNode->parent() != parentNode )
{
qskSetRole( nodeRole, newNode );
switch( nodeRole )
{
case qskBackgroundRole:
{
parentNode->prependChildNode( newNode );
break;
}
case qskDebugRole:
{
QSGNode* firstNode = parentNode->firstChild();
if ( firstNode && ( qskRole( firstNode ) == qskBackgroundRole ) )
parentNode->insertChildNodeAfter( newNode, firstNode );
else
parentNode->prependChildNode( newNode );
break;
}
default:
{
insertNodeSorted( newNode, parentNode );
}
}
}
if ( oldNode && oldNode != newNode )
{
parentNode->removeChildNode( oldNode );
if ( oldNode->flags() & QSGNode::OwnedByParent )
delete oldNode;
}
}
void QskSkinlet::insertNodeSorted( QSGNode* node, QSGNode* parentNode ) const
{
QSGNode* sibling = nullptr;
if ( parentNode->childCount() > 0 )
{
const int nodePos = m_data->nodeRoles.indexOf( qskRole( node ) );
// in most cases we are appending, so let's start at the end
for ( QSGNode* childNode = parentNode->lastChild();
childNode != nullptr; childNode = childNode->previousSibling() )
{
const quint8 childNodeRole = qskRole( childNode );
if ( childNodeRole == qskBackgroundRole )
{
sibling = childNode;
}
else
{
/*
Imperformant implementation, but as the number of roles is
usually < 5 we don't introduce some sort of support for faster lookups
*/
const int index = m_data->nodeRoles.indexOf( qskRole( childNode ) );
if ( index >= 0 && index < nodePos )
sibling = childNode;
}
if ( sibling != nullptr )
break;
}
}
if ( sibling )
parentNode->insertChildNodeAfter( node, sibling );
else
parentNode->prependChildNode( node );
}
void QskSkinlet::setNodeRole( QSGNode* node, quint8 nodeRole )
{
qskSetRole( nodeRole, node );
}
quint8 QskSkinlet::nodeRole( const QSGNode* node )
{
return node ? qskRole( node ) : 0;
}
QSGNode* QskSkinlet::findNodeByRole( QSGNode* parent, quint8 nodeRole )
{
return qskFindNodeByFlag( parent, nodeRole );
}
QSGNode* QskSkinlet::updateBoxNode( const QskSkinnable* skinnable, QSGNode* node,
QskAspect::Subcontrol subControl ) const
{
const QRectF rect = subControlRect( skinnable, subControl );
return updateBoxNode( skinnable, node, rect, subControl, 0 );
}
QSGNode* QskSkinlet::updateBoxNode( const QskSkinnable* skinnable, QSGNode* node,
const QRectF& rect, QskAspect::Subcontrol subControl, int rotation ) const
{
if ( rect.isEmpty() )
return nullptr;
const auto options = QskSkinRenderer::boxOptions( skinnable, rect, subControl, rotation );
if ( !options.isVisible() )
return nullptr;
auto boxNode = static_cast< QskBoxNode* >( node );
if ( boxNode == nullptr )
boxNode = new QskBoxNode();
QRectF boxRect = rect.marginsRemoved(
QskSkinRenderer::margins( skinnable, subControl, rotation ) );
boxRect = boxRect.marginsAdded( options.shadows );
boxNode->setBoxData( boxRect, options );
return boxNode;
}
QSGNode* QskSkinlet::updateTextNode(
const QskSkinnable* skinnable, QSGNode* node,
const QRectF& rect, Qt::Alignment alignment,
const QString& text, const QskTextOptions& textOptions,
QskAspect::Subcontrol subControl ) const
{
if ( text.isEmpty() || rect.isEmpty() )
return nullptr;
auto textNode = static_cast< QskTextNode* >( node );
if ( textNode == nullptr )
textNode = new QskTextNode();
QskSkinRenderer::updateText( skinnable, rect, alignment,
text, textOptions, textNode, subControl );
return textNode;
}
QSGNode* QskSkinlet::updateTextNode(
const QskSkinnable* skinnable, QSGNode* node,
const QString& text, const QskTextOptions& textOptions,
QskAspect::Subcontrol subControl ) const
{
const QRectF rect = subControlRect( skinnable, subControl );
const auto alignment = skinnable->flagHint< Qt::Alignment >(
QskAspect::Alignment | subControl, Qt::AlignLeft );
return updateTextNode( skinnable, node, rect, alignment,
text, textOptions, subControl );
}
QSGNode* QskSkinlet::updateGraphicNode(
const QskSkinnable* skinnable, QSGNode* node,
const QskGraphic& graphic, const QRectF& rect,
QskAspect::Subcontrol subcontrol ) const
{
const Qt::Alignment alignment = skinnable->flagHint< Qt::Alignment >(
subcontrol | QskAspect::Alignment, Qt::AlignCenter );
const auto colorFilter = skinnable->effectiveGraphicFilter( subcontrol );
return updateGraphicNode( skinnable, node,
graphic, colorFilter, rect, alignment );
}
QSGNode* QskSkinlet::updateGraphicNode(
const QskSkinnable* skinnable, QSGNode* node,
const QskGraphic& graphic, QskAspect::Subcontrol subcontrol ) const
{
return updateGraphicNode( skinnable, node, graphic,
subControlRect( skinnable, subcontrol ), subcontrol );
}
QSGNode* QskSkinlet::updateGraphicNode(
const QskSkinnable* skinnable, QSGNode* node, const QskGraphic& graphic,
const QskColorFilter& colorFilter, const QRectF& rect,
Qt::Alignment alignment ) const
{
if ( graphic.isNull() )
return nullptr;
const QSizeF scaledSize = graphic.defaultSize().scaled(
rect.size(), Qt::KeepAspectRatio );
const QRect r = qskAlignedRect( qskInnerRect( rect ),
int( scaledSize.width() ), int( scaledSize.height() ), alignment );
auto graphicNode = static_cast< QskGraphicNode* >( node );
if ( graphicNode == nullptr )
graphicNode = new QskGraphicNode();
graphicNode->setGraphic( graphic, colorFilter, qskRenderMode( skinnable ), r );
return graphicNode;
}
#include "moc_QskSkinlet.cpp"