2023-04-06 09:23:37 +02:00
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/******************************************************************************
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2021-10-20 07:50:25 +02:00
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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2023-04-06 09:23:37 +02:00
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* SPDX-License-Identifier: BSD-3-Clause
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2021-10-20 07:50:25 +02:00
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*****************************************************************************/
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#include "QskArcNode.h"
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#include "QskArcRenderer.h"
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#include "QskArcMetrics.h"
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#include "QskGradient.h"
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#include "QskGradientDirection.h"
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#include <qpainterpath.h>
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static inline QskGradient effectiveGradient( const QRectF& rect,
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const QskArcMetrics& metrics, const QskGradient& gradient )
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{
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if ( gradient.isMonochrome() )
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return gradient;
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bool isRadial = false;
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if ( gradient.type() == QskGradient::Linear )
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{
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/*
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Horizontal is interpreted as conic ( in direction of the arc ),
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while Vertical means radial ( inner to outer border )
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*/
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isRadial = gradient.linearDirection().isVertical();
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}
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auto g = gradient;
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g.setStretchMode( QskGradient::NoStretch );
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const auto center = rect.center();
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if( isRadial )
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{
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g.setRadialDirection( center.x(), center.y(),
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rect.width(), rect.height() );
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{
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/*
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Trying to do what QGradient::LogicalMode does in
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the previous QPainter based implementation
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*/
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const auto radius = 0.5 * qMin( rect.width(), rect.height() );
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const auto t = metrics.thickness() / radius;
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QskGradientStops stops;
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stops.reserve( gradient.stops().size() );
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for ( const auto& stop : gradient.stops() )
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{
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const auto pos = 0.5 - t * ( 0.75 - stop.position() );
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stops += QskGradientStop( pos, stop.color() );
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}
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g.setStops( stops );
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}
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}
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else
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{
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g.setConicDirection( center.x(), center.y(), metrics.startAngle() );
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}
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return g;
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}
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QskArcNode::QskArcNode()
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{
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}
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QskArcNode::~QskArcNode()
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{
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}
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void QskArcNode::setArcData( const QRectF& rect,
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const QskArcMetrics& metrics, const QskGradient& gradient )
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{
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#if 1
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/*
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Translating linear gradients into conic or radial gradients.
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This code is a leftover from situations, where only linear
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gradients had been available. Once the iotdashboard example
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has been adjusted we will remove this code TODO ...
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*/
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const auto g = effectiveGradient( rect, metrics, gradient );
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#endif
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/*
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For the moment using a QPainterPath/QskShapeNode.
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But we can do better by creatig vertex lists manually
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like what is done by the box renderer. TODO ...
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*/
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const auto path = QskArcRenderer::arcPath( rect, metrics );
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updateNode( path, QTransform(), rect, g );
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}
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