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/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* This file may be used under the terms of the 3-clause BSD License
*****************************************************************************/
#include "Invoker.h"
#include <QCoreApplication>
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#include <QDebug>
#include <QTimer>
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static void debugValueI( int i )
{
qDebug() << i;
}
static void debugValue( qreal d, int i )
{
qDebug() << d << i;
}
class MyObject : public QObject
{
Q_OBJECT
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public:
MyObject( QObject* parent = nullptr ):
QObject( parent )
{
}
void print1( double d, int i ) const
{
qDebug() << d << i;
}
void print2( int i, double d ) const
{
qDebug() << i << d;
}
void print3( double d ) const
{
qDebug() << d;
}
void print4( int i ) const
{
qDebug() << i;
}
Q_SIGNALS:
void done( double, int );
};
class MyObject2: public MyObject
{
public:
MyObject2( QObject* parent = nullptr ):
MyObject( parent )
{
}
virtual ~MyObject2()
{
}
virtual void noop()
{
}
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};
static auto fs = []( int i, double d ) { qDebug() << i << d; };
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int main( int argc, char* argv[] )
{
QCoreApplication app( argc, argv );
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MyObject object;
MyObject2 object2;
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Invoker invoker;
invoker.addCallback( QskMetaFunction() );
#if 1
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invoker.addCallback( debugValue );
invoker.addCallback( debugValueI );
invoker.addCallback( &object, &MyObject::print1 );
invoker.addCallback( &object2, &MyObject2::print1 );
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invoker.addCallback( &object, &MyObject::print2 );
invoker.addCallback( &object, &MyObject::print3 );
invoker.addCallback( &object, &MyObject::print4 );
invoker.addCallback( &object, []( double d, int i ) { qDebug() << d << i; } );
int num = 111;
auto f = [&num]( int i, double d ) { qDebug() << i << d << (++num); };
invoker.addCallback( &object, f );
invoker.addCallback( &object2, f );
invoker.addCallback( &object, fs );
invoker.addCallback( &object2, fs );
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invoker.addCallback( &object, []( double d ) { qDebug() << d; } );
invoker.addCallback( []() { qDebug() << "HERE"; } );
invoker.addCallback( []( int i, double d ) { qDebug() << i << d; } );
invoker.addCallback( []( int i ) { qDebug() << i; } );
invoker.addCallback( []( double d ) { qDebug() << d; } );
#endif
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#if 1
qDebug() << "== Direct Connections";
invoker.invoke( 3.14, 35, Qt::DirectConnection );
qDebug() << "== Queued Connections";
QTimer::singleShot( 0,
[&invoker] { invoker.invoke( 0.07, 42, Qt::QueuedConnection ); } );
#endif
QTimer::singleShot( 100, &app, QCoreApplication::quit );
#if 0
QObject::connect( &object2, &MyObject2::done,
&object, &MyObject::print1 );
QObject::connect( &object2, &MyObject2::done, debugValue );
QObject::connect( &object2, &MyObject2::done, debugValueI );
QObject::connect( &object2, &MyObject2::done, &object, &MyObject::print1 );
QObject::connect( &object2, &MyObject2::done, &object2, &MyObject2::print1 );
QObject::connect( &object2, &MyObject2::done, &object, &MyObject::print2 );
QObject::connect( &object2, &MyObject2::done, &object, &MyObject::print3 );
QObject::connect( &object2, &MyObject2::done, &object, &MyObject::print4 );
QObject::connect( &object2, &MyObject2::done, &object, []( double d, int i ) { qDebug() << d << i; } );
int num2 = 111;
auto f2 = [&num2]( int i, double d ) { qDebug() << i << d << (++num2); };
QObject::connect( &object2, &MyObject2::done, &object, f2 );
QObject::connect( &object2, &MyObject2::done, &object2, f2 );
QObject::connect( &object2, &MyObject2::done, &object, fs );
QObject::connect( &object2, &MyObject2::done, &object2, fs );
QObject::connect( &object2, &MyObject2::done, &object, []( double d ) { qDebug() << d; } );
QObject::connect( &object2, &MyObject2::done, []() { qDebug() << "HERE"; } );
QObject::connect( &object2, &MyObject2::done, []( int i, double d ) { qDebug() << i << d; } );
QObject::connect( &object2, &MyObject2::done, []( int i ) { qDebug() << i; } );
QObject::connect( &object2, &MyObject2::done, []( double d ) { qDebug() << d; } );
#endif
return app.exec();
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}
#include "main.moc"