qskinny/src/nodes/QskGradientNode.cpp

167 lines
4.4 KiB
C++
Raw Normal View History

/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* This file may be used under the terms of the QSkinny License, Version 1.0
*****************************************************************************/
#include "QskGradientNode.h"
#include "QskGradient.h"
#include "QskSGNode.h"
#include "QskBoxRenderer.h"
#include "QskGradientMaterial.h"
#include <qglobalstatic.h>
#include <qsgvertexcolormaterial.h>
QSK_QT_PRIVATE_BEGIN
#include <private/qsgnode_p.h>
QSK_QT_PRIVATE_END
Q_GLOBAL_STATIC( QSGVertexColorMaterial, qskMaterialColorVertex )
static inline QskGradient qskEffectiveGradient( const QskGradient& gradient )
{
if ( gradient.type() == QskGradient::Stops || gradient.isMonochrome() )
{
// the shader for linear gradients is the fastest
QskGradient g;
g.setLinearDirection( Qt::Vertical );
g.setStops( gradient.stops() );
return g;
}
return gradient;
}
class QskGradientNodePrivate final : public QSGGeometryNodePrivate
{
public:
QskGradientNodePrivate()
: geometry( QSGGeometry::defaultAttributes_ColoredPoint2D(), 0 )
{
}
QSGGeometry geometry;
QRectF rect;
QskHashValue gradientHash = 0;
int gradientType = -1;
};
QskGradientNode::QskGradientNode()
: QSGGeometryNode( *new QskGradientNodePrivate )
{
Q_D( QskGradientNode );
setFlag( OwnsMaterial, true );
setGeometry( &d->geometry );
}
QskGradientNode::~QskGradientNode()
{
}
void QskGradientNode::updateNode(
const QRectF& rect, const QskGradient& gradient )
{
Q_D( QskGradientNode );
if ( rect.isEmpty() || !gradient.isVisible() )
{
d->rect = QRectF();
d->gradientHash = 0;
QskSGNode::resetGeometry( this );
return;
}
const auto effectiveGradient = qskEffectiveGradient( gradient );
const auto gradientHash = effectiveGradient.hash( 54228 );
const bool dirtyGradient = gradientHash != d->gradientHash;
const bool dirtyRect = rect != d->rect;
if ( !( dirtyGradient || dirtyRect ) )
return;
d->gradientHash = gradientHash;
d->rect = rect;
if ( QskBoxRenderer::isGradientSupported( effectiveGradient ) )
{
if ( material() != qskMaterialColorVertex )
{
setMaterial( qskMaterialColorVertex );
setFlag( OwnsMaterial, false );
d->gradientType = -1;
}
if ( d->geometry.attributeCount() == 1 )
{
const QSGGeometry g( QSGGeometry::defaultAttributes_ColoredPoint2D(), 0 );
memcpy( ( void* ) &d->geometry, ( void* ) &g, sizeof( QSGGeometry ) );
}
}
else
{
if ( material() == qskMaterialColorVertex )
{
setMaterial( nullptr );
setFlag( OwnsMaterial, true );
d->gradientType = -1;
}
if ( d->geometry.attributeCount() != 1 )
{
const QSGGeometry g( QSGGeometry::defaultAttributes_Point2D(), 0 );
memcpy( ( void* ) &d->geometry, ( void* ) &g, sizeof( QSGGeometry ) );
}
}
if ( material() == qskMaterialColorVertex )
{
/*
Colors are added to the vertices, while the material does
not depend on the gradient at all
*/
if ( dirtyRect || dirtyGradient )
{
QskBoxRenderer::renderRect( rect, effectiveGradient, d->geometry );
markDirty( QSGNode::DirtyGeometry );
}
}
else
{
/*
Colors are added by the shaders
Monochrome gradients or QskGradient::Stops are supported by the
QskBoxRenderer. So we don't need to handle them here.
*/
if ( dirtyRect )
{
QskBoxRenderer::renderRect( rect, d->geometry );
markDirty( QSGNode::DirtyGeometry );
}
if ( dirtyGradient )
{
const auto gradientType = effectiveGradient.type();
if ( gradientType != d->gradientType )
{
setMaterial( QskGradientMaterial::createMaterial( gradientType ) );
d->gradientType = gradientType;
}
auto mat = static_cast< QskGradientMaterial* >( material() );
if ( mat->updateGradient( rect, effectiveGradient ) )
markDirty( QSGNode::DirtyMaterial );
}
}
}