50 lines
1.3 KiB
C
50 lines
1.3 KiB
C
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/******************************************************************************
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* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* This file may be used under the terms of the QSkinny License, Version 1.0
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*****************************************************************************/
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#ifndef QSK_TEXTURE_RENDERER_H
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#define QSK_TEXTURE_RENDERER_H
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#include "QskGlobal.h"
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class QskGraphic;
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class QskColorFilter;
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class QPainter;
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class QSize;
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namespace QskTextureRenderer
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{
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/*
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Raster usually provides a better antialiasing and is less buggy,
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while OpenGL might be faster - depending on the content that has
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to be painted.
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Since Qt 5.10 X11 is back and could be an interesting option
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with good quality and hardware accelerated performance. TODO ...
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*/
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enum RenderMode
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{
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AutoDetect, // depends on QskSetup::controlFlags()
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Raster,
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OpenGL
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};
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class QSK_EXPORT PaintHelper
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{
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public:
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virtual ~PaintHelper();
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virtual void paint( QPainter*, const QSize& ) = 0;
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};
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QSK_EXPORT uint createTexture(
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RenderMode, const QSize&, PaintHelper* helper );
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QSK_EXPORT uint createTextureFromGraphic(
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RenderMode, const QSize&, const QskGraphic&, const QskColorFilter& );
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}
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#endif
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