qskinny/src/nodes/QskTextureRenderer.cpp

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/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* This file may be used under the terms of the QSkinny License, Version 1.0
*****************************************************************************/
#include "QskTextureRenderer.h"
#include "QskColorFilter.h"
#include "QskGraphic.h"
#include "QskSetup.h"
#include <qopenglcontext.h>
#include <qopenglextrafunctions.h>
#include <qopenglframebufferobject.h>
#include <qopenglfunctions.h>
#include <qopenglpaintdevice.h>
#include <qopengltexture.h>
#include <qimage.h>
#include <qpainter.h>
static uint qskCreateTextureOpenGL(
const QSize& size, QskTextureRenderer::PaintHelper* helper )
{
const int width = size.width();
const int height = size.height();
QOpenGLFramebufferObjectFormat format1;
format1.setAttachment( QOpenGLFramebufferObject::CombinedDepthStencil );
// ### TODO: get samples from window instead
format1.setSamples( QOpenGLContext::currentContext()->format().samples() );
QOpenGLFramebufferObject multisampledFbo( width, height, format1 );
QOpenGLPaintDevice pd( width, height );
{
QPainter painter( &pd );
helper->paint( &painter, size );
#if 1
if ( format1.samples() > 0 )
{
/*
Multisampling in the window surface might get lost
as a side effect of rendering to the FBO.
weired, needs to be investigated more
*/
painter.setRenderHint( QPainter::Antialiasing, true );
}
#endif
}
QOpenGLFramebufferObjectFormat format2;
format2.setAttachment( QOpenGLFramebufferObject::NoAttachment );
QOpenGLFramebufferObject fbo( width, height, format2 );
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// Mirror vertically
const QRect sourceRect( 0, 0, width, height );
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const QRect targetRect( 0, height, width, -height );
QOpenGLFramebufferObject::blitFramebuffer(
&fbo, sourceRect, &multisampledFbo, targetRect );
return fbo.takeTexture();
}
static uint qskCreateTextureRaster(
const QSize& size, QskTextureRenderer::PaintHelper* helper )
{
QImage image( size, QImage::Format_RGBA8888_Premultiplied );
image.fill( Qt::transparent );
{
QPainter painter( &image );
helper->paint( &painter, size );
}
const auto target = QOpenGLTexture::Target2D;
auto context = QOpenGLContext::currentContext();
if ( context == nullptr )
return 0;
auto& f = *context->functions();
GLint oldTexture; // we can't rely on having OpenGL Direct State Access
f.glGetIntegerv( QOpenGLTexture::BindingTarget2D, &oldTexture );
GLuint textureId;
f.glGenTextures( 1, &textureId );
f.glBindTexture( target, textureId );
f.glTexParameteri( target, GL_TEXTURE_MIN_FILTER, QOpenGLTexture::Nearest );
f.glTexParameteri( target, GL_TEXTURE_MAG_FILTER, QOpenGLTexture::Nearest );
f.glTexParameteri( target, GL_TEXTURE_WRAP_S, QOpenGLTexture::ClampToEdge );
f.glTexParameteri( target, GL_TEXTURE_WRAP_T, QOpenGLTexture::ClampToEdge );
if ( QOpenGLTexture::hasFeature( QOpenGLTexture::ImmutableStorage ) )
{
auto& ef = *context->extraFunctions();
ef.glTexStorage2D( target, 1,
QOpenGLTexture::RGBA8_UNorm, image.width(), image.height() );
f.glTexSubImage2D( target, 0, 0, 0, image.width(), image.height(),
QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, image.constBits() );
}
else
{
f.glTexImage2D( target, 0, QOpenGLTexture::RGBA8_UNorm,
image.width(), image.height(), 0,
QOpenGLTexture::RGBA, QOpenGLTexture::UInt8, image.constBits() );
}
f.glBindTexture( target, oldTexture );
return textureId;
}
QskTextureRenderer::PaintHelper::~PaintHelper()
{
}
uint QskTextureRenderer::createTexture(
RenderMode renderMode, const QSize& size, PaintHelper* helper )
{
if ( renderMode == AutoDetect )
{
if ( qskSetup->controlFlags() & QskSetup::PreferRasterForTextures )
renderMode = Raster;
else
renderMode = OpenGL;
}
if ( renderMode == Raster )
return qskCreateTextureRaster( size, helper );
else
return qskCreateTextureOpenGL( size, helper );
}
uint QskTextureRenderer::createTextureFromGraphic(
RenderMode renderMode, const QSize& size,
const QskGraphic& graphic, const QskColorFilter& colorFilter )
{
class PaintHelper : public QskTextureRenderer::PaintHelper
{
public:
PaintHelper( const QskGraphic& graphic, const QskColorFilter& filter )
: m_graphic( graphic )
, m_filter( filter )
{
}
void paint( QPainter* painter, const QSize& size ) override
{
const QRect rect( 0, 0, size.width(), size.height() );
m_graphic.render( painter, rect, m_filter, Qt::KeepAspectRatio );
}
private:
const QskGraphic& m_graphic;
const QskColorFilter& m_filter;
};
PaintHelper helper( graphic, colorFilter );
return createTexture( renderMode, size, &helper );
}