qskinny/src/nodes/QskStrokeNode.cpp

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/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
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* SPDX-License-Identifier: BSD-3-Clause
*****************************************************************************/
#include "QskStrokeNode.h"
#include "QskVertex.h"
#include <qsgflatcolormaterial.h>
#include <qsgvertexcolormaterial.h>
#include <qpainterpath.h>
#include <qpolygon.h>
QSK_QT_PRIVATE_BEGIN
#include <private/qsgnode_p.h>
#include <private/qtriangulatingstroker_p.h>
QSK_QT_PRIVATE_END
Q_GLOBAL_STATIC( QSGVertexColorMaterial, qskMaterialColorVertex )
static inline void qskMapPolygon( const QPolygonF& polygon,
const QTransform& transform, const QColor& color, QSGGeometry& geometry )
{
const QskVertex::Color c( color );
auto p = geometry.vertexDataAsColoredPoint2D();
if ( transform.isIdentity() )
{
for ( int i = 0; i < polygon.count(); i++ )
{
const auto& pos = polygon[i];
p[i].set( pos.x(), pos.y(), c.r, c.g, c.b, c.a );
}
}
else
{
for ( int i = 0; i < polygon.count(); i++ )
{
const auto pos = transform.map( polygon[i] );
p[i].set( pos.x(), pos.y(), c.r, c.g, c.b, c.a );
}
}
}
static inline void qskMapPolygon( const QPolygonF& polygon,
const QTransform& transform, QSGGeometry& geometry )
{
auto p = geometry.vertexDataAsPoint2D();
if ( transform.isIdentity() )
{
for ( int i = 0; i < polygon.count(); i++ )
{
const auto& pos = polygon[i];
p[i].set( pos.x(), pos.y() );
}
}
else
{
for ( int i = 0; i < polygon.count(); i++ )
{
const auto pos = transform.map( polygon[i] );
p[i].set( pos.x(), pos.y() );
}
}
}
class QskStrokeNodePrivate final : public QSGGeometryNodePrivate
{
public:
QskStrokeNodePrivate()
: geometry( QSGGeometry::defaultAttributes_ColoredPoint2D(), 0 )
{
}
QSGGeometry geometry;
};
QskStrokeNode::QskStrokeNode()
: QSGGeometryNode( *new QskStrokeNodePrivate )
{
Q_D( QskStrokeNode );
setGeometry( &d->geometry );
setMaterial( qskMaterialColorVertex );
}
void QskStrokeNode::setRenderHint( RenderHint renderHint )
{
Q_D( QskStrokeNode );
const auto material = this->material();
if ( renderHint == Colored )
{
if ( material != qskMaterialColorVertex )
{
setMaterial( qskMaterialColorVertex );
delete material;
const QSGGeometry g( QSGGeometry::defaultAttributes_ColoredPoint2D(), 0 );
memcpy( ( void* ) &d->geometry, ( void* ) &g, sizeof( QSGGeometry ) );
}
}
else
{
if ( material == qskMaterialColorVertex )
{
setMaterial( new QSGFlatColorMaterial() );
const QSGGeometry g( QSGGeometry::defaultAttributes_Point2D(), 0 );
memcpy( ( void* ) &d->geometry, ( void* ) &g, sizeof( QSGGeometry ) );
}
}
}
QskStrokeNode::RenderHint QskStrokeNode::renderHint() const
{
return ( material() == qskMaterialColorVertex ) ? Colored : Flat;
}
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void QskStrokeNode::updateNode(
const QPainterPath& path, const QTransform& transform, const QPen& pen )
{
Q_D( QskStrokeNode );
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if ( path.isEmpty() || ( pen.style() == Qt::NoPen ) ||
!pen.color().isValid() || ( pen.color().alpha() == 0 ) )
{
if ( d->geometry.vertexCount() > 0 )
{
d->geometry.allocate( 0 );
markDirty( QSGNode::DirtyGeometry );
}
return;
}
if ( true ) // For the moment we always update the geometry. TODO ...
{
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/*
Unfortunately QTriangulatingStroker does not offer on the fly
transformations - like with qTriangulate. TODO ...
*/
const auto scaledPath = transform.map( path );
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auto effectivePen = pen;
if ( !effectivePen.isCosmetic() )
{
const auto scaleFactor = qMin( transform.m11(), transform.m22() );
if ( scaleFactor != 1.0 )
{
effectivePen.setWidth( effectivePen.widthF() * scaleFactor );
effectivePen.setCosmetic( false );
}
}
QTriangulatingStroker stroker;
if ( pen.style() == Qt::SolidLine )
{
// clipRect, renderHint are ignored in QTriangulatingStroker::process
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stroker.process( qtVectorPathForPath( scaledPath ), effectivePen, {}, {} );
}
else
{
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constexpr QRectF clipRect; // empty rect: no clipping
QDashedStrokeProcessor dashStroker;
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dashStroker.process( qtVectorPathForPath( scaledPath ), effectivePen, clipRect, {} );
const QVectorPath dashedVectorPath( dashStroker.points(),
dashStroker.elementCount(), dashStroker.elementTypes(), 0 );
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stroker.process( dashedVectorPath, effectivePen, {}, {} );
}
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// 2 vertices for each point
d->geometry.setDrawingMode( QSGGeometry::DrawTriangleStrip );
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d->geometry.allocate( stroker.vertexCount() / 2 );
if ( material() == qskMaterialColorVertex )
{
const QskVertex::Color c( pen.color() );
const auto v = stroker.vertices();
auto points = d->geometry.vertexDataAsColoredPoint2D();
for ( int i = 0; i < d->geometry.vertexCount(); i++ )
{
const auto j = 2 * i;
points[i].set( v[j], v[j + 1], c.r, c.g, c.b, c.a );
}
}
else
{
memcpy( d->geometry.vertexData(), stroker.vertices(),
stroker.vertexCount() * sizeof( float ) );
}
markDirty( QSGNode::DirtyGeometry );
}
if ( material() != qskMaterialColorVertex )
{
const auto color = pen.color().toRgb();
auto flatMaterial = static_cast< QSGFlatColorMaterial* >( material() );
if ( flatMaterial->color() != color )
{
flatMaterial->setColor( color );
markDirty( QSGNode::DirtyMaterial );
}
}
}
/*
For polygons with a small lineWidth ( < 2 ) or a line without
connections we might get away with a simple and fast implementation
using DrawLineStrip/DrawLineLoop
*/
void QskStrokeNode::updateNode( const QPolygonF& polygon,
const QTransform& transform, qreal lineWidth, const QColor& color )
{
Q_D( QskStrokeNode );
if ( polygon.isEmpty() || !color.isValid() || ( color.alpha() == 0 ) )
{
if ( d->geometry.vertexCount() > 0 )
{
d->geometry.allocate( 0 );
markDirty( QSGNode::DirtyGeometry );
}
return;
}
d->geometry.setDrawingMode( QSGGeometry::DrawLineStrip );
const float lineWidthF = lineWidth;
if( lineWidthF != d->geometry.lineWidth() )
d->geometry.setLineWidth( lineWidthF );
if ( true ) // TODO
{
d->geometry.allocate( polygon.count() );
if ( material() == qskMaterialColorVertex )
{
qskMapPolygon( polygon, transform, color, d->geometry );
markDirty( QSGNode::DirtyGeometry );
}
else
{
qskMapPolygon( polygon, transform, d->geometry );
markDirty( QSGNode::DirtyGeometry );
auto flatMaterial = static_cast< QSGFlatColorMaterial* >( material() );
if ( flatMaterial->color() != color )
{
flatMaterial->setColor( color );
markDirty( QSGNode::DirtyMaterial );
}
}
}
}