qskinny/src/controls/QskTabButtonSkinlet.cpp

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/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* This file may be used under the terms of the QSkinny License, Version 1.0
*****************************************************************************/
#include "QskTabButtonSkinlet.h"
#include "QskTabButton.h"
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#include "QskTextOptions.h"
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QskTabButtonSkinlet::QskTabButtonSkinlet( QskSkin* skin )
: Inherited( skin )
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{
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setNodeRoles( { PanelRole, TextRole } );
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}
QskTabButtonSkinlet::~QskTabButtonSkinlet() = default;
QRectF QskTabButtonSkinlet::subControlRect( const QskSkinnable* skinnable,
const QRectF& contentsRect, QskAspect::Subcontrol subControl ) const
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{
auto tabButton = static_cast< const QskTabButton* >( skinnable );
if ( subControl == QskTabButton::Text )
{
auto r = subControlRect( tabButton, contentsRect, QskTabButton::Panel );
r = tabButton->innerBox( QskTabButton::Panel, r );
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return r;
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}
else if ( subControl == QskTabButton::Panel )
{
return contentsRect;
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}
return Inherited::subControlRect( skinnable, contentsRect, subControl );
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}
QSGNode* QskTabButtonSkinlet::updateSubNode(
const QskSkinnable* skinnable, quint8 nodeRole, QSGNode* node ) const
{
const auto tabButton = static_cast< const QskTabButton* >( skinnable );
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switch ( nodeRole )
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{
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case PanelRole:
{
return updateBoxNode( tabButton, node, QskTabButton::Panel );
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}
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case TextRole:
{
return updateTextNode( tabButton, node, tabButton->text(),
tabButton->textOptions(), QskTabButton::Text );
}
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}
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return Inherited::updateSubNode( skinnable, nodeRole, node );
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}
#include "moc_QskTabButtonSkinlet.cpp"