qskinny/src/controls/QskSkinFactory.cpp

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2017-07-21 18:21:34 +02:00
#include "QskSkinFactory.h"
#include "squiek/QskSquiekSkin.h"
#include "material/QskMaterialSkin.h"
#include <QHash>
#include <QPointer>
namespace
{
static const QString factoryId = "QSkinny";
static const QString squiekSkinName = "Squiek";
static const QString materialSkinName = "Material";
class SkinFactory final : public QskSkinFactory
{
public:
SkinFactory( QObject* parent ):
QskSkinFactory( parent )
{
}
virtual QStringList skinNames() const override final
{
return { squiekSkinName, materialSkinName };
}
virtual QskSkin* createSkin( const QString& name ) override final
{
QskSkin* skin = nullptr;
if ( name == squiekSkinName )
skin = new QskSquiekSkin();
if ( name == materialSkinName )
skin = new QskMaterialSkin();
if ( skin )
skin->setObjectName( name );
return skin;
}
};
}
static QHash< QString, QPointer< QskSkinFactory > >& qskFactoryTable()
{
static QHash< QString, QPointer< QskSkinFactory > > table;
if ( table.isEmpty() )
{
static SkinFactory dummySkinFactory ( nullptr );
table.insert( factoryId.toLower(), &dummySkinFactory );
}
return table;
}
QskSkinFactory::QskSkinFactory( QObject* parent ):
QObject( parent )
{
}
QskSkinFactory::~QskSkinFactory() = default;
void Qsk::registerSkinFactory( const QString& id, QskSkinFactory* factory )
{
qskFactoryTable().insert( id.toLower(), factory );
}
QskSkinFactory* Qsk::skinFactory( const QString& id )
{
return qskFactoryTable().value( id.toLower() ).data();
}
QStringList Qsk::skinNames()
{
QStringList names;
for ( auto factory : qskFactoryTable() )
{
if ( factory )
names += factory->skinNames();
}
return names;
}
QskSkin* Qsk::createSkin( const QString& skinName )
{
if ( !skinName.isEmpty() )
{
for ( auto factory : qskFactoryTable() )
{
QskSkin* skin = factory->createSkin( skinName );
if ( skin )
return skin;
}
}
QskSkinFactory* factory = skinFactory( factoryId );
return factory->createSkin( squiekSkinName );
}
#include "moc_QskSkinFactory.cpp"