qskinny/src/controls/QskPushButtonSkinlet.cpp

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/******************************************************************************
* QSkinny - Copyright (C) 2016 Uwe Rathmann
* This file may be used under the terms of the QSkinny License, Version 1.0
*****************************************************************************/
#include "QskPushButtonSkinlet.h"
#include "QskPushButton.h"
#include "QskGraphic.h"
#include "QskTextOptions.h"
#include <QFontMetrics>
#include <QtMath>
QskPushButtonSkinlet::QskPushButtonSkinlet( QskSkin* skin ):
Inherited( skin )
{
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setNodeRoles( { PanelRole, GraphicRole, TextRole } );
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}
QskPushButtonSkinlet::~QskPushButtonSkinlet() = default;
QRectF QskPushButtonSkinlet::subControlRect(
const QskSkinnable* skinnable, QskAspect::Subcontrol subControl ) const
{
const auto button = static_cast< const QskPushButton* >( skinnable );
if ( subControl == QskPushButton::Text )
{
return textRect( button );
}
else if ( subControl == QskPushButton::Graphic )
{
return graphicRect( button );
}
else if ( subControl == QskPushButton::Panel )
{
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return button->contentsRect();
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}
return Inherited::subControlRect( skinnable, subControl );
}
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QSGNode* QskPushButtonSkinlet::updateSubNode(
const QskSkinnable* skinnable, quint8 nodeRole, QSGNode* node ) const
{
const auto button = static_cast< const QskPushButton* >( skinnable );
switch( nodeRole )
{
case PanelRole:
{
return updateBoxNode( button, node, QskPushButton::Panel );
}
case TextRole:
{
return updateTextNode( button, node );
}
case GraphicRole:
{
return updateGraphicNode( button, node,
button->graphic(), QskPushButton::Graphic );
}
}
return Inherited::updateSubNode( skinnable, nodeRole, node );
}
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QRectF QskPushButtonSkinlet::textRect( const QskPushButton* button ) const
{
// buttonShift -> TODO
QRectF r = button->innerBox( QskPushButton::Panel, button->contentsRect() );
if ( button->hasGraphic() )
{
// in case of having text + graphic we put the text at the bottom
qreal h = QFontMetrics( button->effectiveFont( QskPushButton::Text ) ).height();
if ( h < r.height() )
r.setTop( r.bottom() - h );
}
return r;
}
QRectF QskPushButtonSkinlet::graphicRect( const QskPushButton* button ) const
{
// buttonShift -> TODO
QRectF r = button->innerBox( QskPushButton::Panel, button->contentsRect() );
if ( !button->text().isEmpty() )
{
qreal h = textRect( button ).height()
+ button->metric( QskPushButton::Panel | QskAspect::Spacing );
if ( h < r.height() )
r.setBottom( r.bottom() - h );
else
r.setHeight( 0 );
}
const QSizeF sz = button->graphic().defaultSize();
if ( r.isEmpty() || sz.isEmpty() )
return r;
const double scaleFactor =
qMin( r.width() / sz.width(), r.height() / sz.height() );
// early aligning to avoid pointless operations, that finally will
// have no effect, when drawing to an integer based paint device
const int w = qFloor( scaleFactor * sz.width() );
const int h = qFloor( scaleFactor * sz.height() );
const int x = qFloor( r.center().x() - 0.5 * w );
const int y = qFloor( r.center().y() - 0.5 * h );
return QRectF( x, y, w, h );
}
QSGNode* QskPushButtonSkinlet::updateTextNode(
const QskPushButton* button, QSGNode* node ) const
{
const auto rect = subControlRect( button, QskPushButton::Text ).toAlignedRect();
const QFontMetricsF fm( button->effectiveFont( QskPushButton::Text ) );
if ( !button->clip() && ( rect.height() < fm.height() ) )
return nullptr;
const auto alignment = button->flagHint< Qt::Alignment >(
QskPushButton::Text | QskAspect::Alignment, Qt::AlignCenter );
return QskSkinlet::updateTextNode( button, node, rect, alignment,
button->text(), button->textOptions(), QskPushButton::Text );
}
#include "moc_QskPushButtonSkinlet.cpp"