[/ Copyright 2011 - 2020 John Maddock. Copyright 2013 - 2019 Paul A. Bristow. Copyright 2013 Christopher Kormanyos. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt). ] [section:random Generating Random Numbers] Random numbers are generated in conjunction with Boost.Random. There is a single generator that supports generating random integers with large bit counts: [@http://www.boost.org/doc/html/boost/random/independent_bits_engine.html `independent_bits_engine`]. This type can be used with either ['unbounded] integer types, or with ['bounded] (ie fixed precision) unsigned integers: [random_eg1] Program output is: [random_eg1_out] In addition, the generator adaptors [@http://www.boost.org/doc/html/boost/random/discard_block_engine.html `discard_block`], [@http://www.boost.org/doc/html/boost/random/xor_combine_engine.html `xor_combine_engine`] and [@http://www.boost.org/doc/html/boost/random/discrete_distribution.html `discrete_distribution`] can be used with multiprecision types. Note that if you seed an `independent_bits_engine`, then you are actually seeding the underlying generator, and should therefore provide a sequence of unsigned 32-bit values as the seed. Alternatively we can generate integers in a given range using [@http://www.boost.org/doc/html/boost/random/uniform_int_distribution.html `uniform_int_distribution`], this will invoke the underlying engine multiple times to build up the required number of bits in the result: [random_eg2] [random_eg2_out] It is also possible to use [@http://www.boost.org/doc/html/boost/random/uniform_int_distribution.html `uniform_int_distribution`] with a multiprecision generator such as [@http://www.boost.org/doc/html/boost/random/independent_bits_engine.html `independent_bits_engine`]. Or to use [@http://www.boost.org/doc/html/boost/random/uniform_smallint.html `uniform_smallint`] or [@http://www.boost.org/doc/html/boost/random/random_number_generator.html `random_number_generator`] with multiprecision types. floating-point values in \[0,1) are most easily generated using [@http://www.boost.org/doc/html/boost/random/generate_canonical.html `generate_canonical`], note that `generate_canonical` will call the generator multiple times to produce the requested number of bits, for example we can use it with a regular generator like so: [random_eg3] [random_eg3_out] Note however, the distributions do not invoke the generator multiple times to fill up the mantissa of a multiprecision floating-point type with random bits. For these therefore, we should probably use a multiprecision generator (ie `independent_bits_engine`) in combination with the distribution: [random_eg4] [random_eg4_out] And finally, it is possible to use the floating-point generators [@http://www.boost.org/doc/html/boost/random/lagged_fibonacci_01_engine.html `lagged_fibonacci_01_engine`] and [@http://www.boost.org/doc/html/boost/random/subtract_with_idp144360752.html `subtract_with_carry_01_engine`] directly with multiprecision floating-point types. It's worth noting however, that there is a distinct lack of literature on generating high bit-count random numbers, and therefore a lack of "known good" parameters to use with these generators in this situation. For this reason, these should probably be used for research purposes only: [random_eg5] [endsect] [/section:random Generating Random Numbers]