58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
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//---------------------------------------------------------------------------//
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// Copyright (c) 2013 Kyle Lutz <kyle.r.lutz@gmail.com>
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//
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// Distributed under the Boost Software License, Version 1.0
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// See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt
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//
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// See http://boostorg.github.com/compute for more information.
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//---------------------------------------------------------------------------//
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#include <iostream>
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#include <boost/compute/algorithm/copy.hpp>
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#include <boost/compute/algorithm/transform.hpp>
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#include <boost/compute/container/vector.hpp>
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#include <boost/compute/functional/operator.hpp>
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namespace compute = boost::compute;
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// this example demonstrates how to use Boost.Compute's STL
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// implementation to add two vectors on the GPU
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int main()
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{
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// setup input arrays
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float a[] = { 1, 2, 3, 4 };
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float b[] = { 5, 6, 7, 8 };
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// make space for the output
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float c[] = { 0, 0, 0, 0 };
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// create vectors and transfer data for the input arrays 'a' and 'b'
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compute::vector<float> vector_a(a, a + 4);
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compute::vector<float> vector_b(b, b + 4);
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// create vector for the output array
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compute::vector<float> vector_c(4);
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// add the vectors together
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compute::transform(
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vector_a.begin(),
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vector_a.end(),
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vector_b.begin(),
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vector_c.begin(),
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compute::plus<float>()
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);
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// transfer results back to the host array 'c'
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compute::copy(vector_c.begin(), vector_c.end(), c);
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// print out results in 'c'
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std::cout << "c: [" << c[0] << ", "
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<< c[1] << ", "
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<< c[2] << ", "
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<< c[3] << "]" << std::endl;
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return 0;
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}
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