135 lines
3.5 KiB
C++
135 lines
3.5 KiB
C++
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//
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// object_handle.cpp
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// ~~~~~~~~~~~~~~~~~
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//
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// Copyright (c) 2003-2023 Christopher M. Kohlhoff (chris at kohlhoff dot com)
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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// Disable autolinking for unit tests.
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#if !defined(BOOST_ALL_NO_LIB)
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#define BOOST_ALL_NO_LIB 1
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#endif // !defined(BOOST_ALL_NO_LIB)
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// Test that header file is self-contained.
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#include <boost/asio/windows/object_handle.hpp>
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#include <boost/asio/io_context.hpp>
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#include "../archetypes/async_result.hpp"
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#include "../unit_test.hpp"
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//------------------------------------------------------------------------------
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// windows_object_handle_compile test
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// The following test checks that all public member functions on the class
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// windows::object_handle compile and link correctly. Runtime failures are
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// ignored.
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namespace windows_object_handle_compile {
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void wait_handler(const boost::system::error_code&)
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{
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}
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void test()
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{
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#if defined(BOOST_ASIO_HAS_WINDOWS_OBJECT_HANDLE)
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using namespace boost::asio;
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namespace win = boost::asio::windows;
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try
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{
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io_context ioc;
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const io_context::executor_type ioc_ex = ioc.get_executor();
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archetypes::lazy_handler lazy;
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boost::system::error_code ec;
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// basic_object_handle constructors.
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win::object_handle handle1(ioc);
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HANDLE native_handle1 = INVALID_HANDLE_VALUE;
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#if defined(BOOST_ASIO_MSVC) && (_MSC_VER < 1910)
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// Skip this on older MSVC due to mysterious ambiguous overload errors.
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#else
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win::object_handle handle2(ioc, native_handle1);
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#endif
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win::object_handle handle3(ioc_ex);
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HANDLE native_handle2 = INVALID_HANDLE_VALUE;
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win::object_handle handle4(ioc_ex, native_handle2);
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#if defined(BOOST_ASIO_HAS_MOVE)
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win::object_handle handle5(std::move(handle4));
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win::basic_object_handle<io_context::executor_type> handle6(ioc);
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win::object_handle handle7(std::move(handle6));
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#endif // defined(BOOST_ASIO_HAS_MOVE)
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// basic_object_handle operators.
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#if defined(BOOST_ASIO_HAS_MOVE)
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handle1 = win::object_handle(ioc);
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handle1 = std::move(handle3);
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handle1 = std::move(handle6);
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#endif // defined(BOOST_ASIO_HAS_MOVE)
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// basic_io_object functions.
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win::object_handle::executor_type ex = handle1.get_executor();
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(void)ex;
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// basic_handle functions.
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win::object_handle::lowest_layer_type& lowest_layer
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= handle1.lowest_layer();
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(void)lowest_layer;
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const win::object_handle& handle8 = handle1;
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const win::object_handle::lowest_layer_type& lowest_layer3
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= handle8.lowest_layer();
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(void)lowest_layer3;
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HANDLE native_handle4 = INVALID_HANDLE_VALUE;
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handle1.assign(native_handle4);
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bool is_open = handle1.is_open();
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(void)is_open;
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handle1.close();
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handle1.close(ec);
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win::object_handle::native_handle_type native_handle3
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= handle1.native_handle();
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(void)native_handle3;
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handle1.cancel();
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handle1.cancel(ec);
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// basic_object_handle functions.
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handle1.wait();
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handle1.wait(ec);
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handle1.async_wait(&wait_handler);
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int i1 = handle1.async_wait(lazy);
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(void)i1;
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}
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catch (std::exception&)
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{
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}
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#endif // defined(BOOST_ASIO_HAS_WINDOWS_OBJECT_HANDLE)
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}
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} // namespace windows_object_handle_compile
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//------------------------------------------------------------------------------
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BOOST_ASIO_TEST_SUITE
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(
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"windows/object_handle",
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BOOST_ASIO_COMPILE_TEST_CASE(windows_object_handle_compile::test)
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)
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